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				@@ -236,9 +236,14 @@ namespace GFGGame 
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				             Debug.Log("物体世界坐标:" + hitParentGameObj.transform.position); 
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				             //位置:角色、道具、npc全用对应父物体的位置 
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				             Vector2 objScreenPos = Camera.main.WorldToScreenPoint(hitParentGameObj.transform.position); 
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				+            this.viewCom.GlobalToLocal(objScreenPos); 
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				+ 
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				             Debug.Log("物体屏幕坐标:" + hitParentGameObj.transform.position); 
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				             Debug.Log("屏幕高:" + Screen.height); 
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				-            Vector2 localPos = new Vector2(objScreenPos.x, (Screen.height - objScreenPos.y)); 
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				+            // Vector2 localPos = new Vector2(objScreenPos.x, (Screen.height - objScreenPos.y)); 
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				+            Vector2 localPos = this.viewCom.GlobalToLocal(new Vector2(objScreenPos.x, (Screen.height - objScreenPos.y))); 
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				+ 
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				+            Debug.Log("localPos:" + localPos); 
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				             Debug.Log("选框坐标:" + _ui.m_comSelectBox.target.position); 
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				             _ui.m_comSelectBox.target.position = localPos;//(localPos.x, localPos.y); 
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