|  | @@ -1,6 +1,7 @@
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				|  |  |  using FairyGUI;
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				|  |  |  using UnityEngine;
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				|  |  |  using ET;
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				|  |  | +using static GFGGame.LauncherConfig;
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				|  |  |  
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				|  |  |  namespace GFGGame
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				|  |  |  {
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				|  | @@ -116,7 +117,7 @@ namespace GFGGame
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				|  |  |  
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				|  |  |              int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
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				|  |  |  
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				|  |  | -            if (skipGuide <= 0)
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				|  |  | +            if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
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				|  |  |              {
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				|  |  |                  Alert.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
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				|  |  |                             .SetLeftButton(true, "不用", (obj) =>
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				|  | @@ -133,7 +134,7 @@ namespace GFGGame
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				|  |  |              }
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				|  |  |              else
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				|  |  |              {
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				|  |  | -                if (skipGuide == 2) GameGlobal.skipGuide = true;
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				|  |  | +                if (skipGuide == 2 && LauncherConfig.netType == EnumNetType.LOCAL) GameGlobal.skipGuide = true;
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				|  |  |                  EnterGame();
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				|  |  |  
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				|  |  |              }
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