Browse Source

拍照层级

zhaoyang 3 years ago
parent
commit
675ad6b7ea

+ 13 - 13
GameClient/Assets/Game/HotUpdate/DressUp/DressUpUtil.cs

@@ -34,24 +34,24 @@ namespace GFGGame
                         parentObj = role.gameObject;
                     }
                 }
-                if (resLayer > int.MinValue)
+                // if (resLayer > int.MinValue)
+                // {
+                //     updateLayerRes(itemCfg, parentObj, resLayer, resLayer == 2, needSetMask, showAni);
+                // }
+                // else
+                // {
+                //普通层
+                if (itemCfg.resLayer1 > 0)
                 {
-                    updateLayerRes(itemCfg, parentObj, resLayer, resLayer == 2, needSetMask, showAni);
+                    updateLayerRes(itemCfg, parentObj, 1, itemCfg.resLayer1 == 2, needSetMask, showAni);
                 }
-                else
+                //特殊层
+                if (itemCfg.resLayer2 > 0)
                 {
-                    //普通层
-                    if (itemCfg.resLayer1 > 0)
-                    {
-                        updateLayerRes(itemCfg, parentObj, 1, itemCfg.resLayer1 == 2, needSetMask, showAni);
-                    }
-                    //特殊层
-                    if (itemCfg.resLayer2 > 0)
-                    {
 
-                        updateLayerRes(itemCfg, parentObj, 2, itemCfg.resLayer2 == 2, needSetMask, showAni);
-                    }
+                    updateLayerRes(itemCfg, parentObj, 2, itemCfg.resLayer2 == 2, needSetMask, showAni);
                 }
+                // }
 
                 //特效
                 if (itemCfg.effLayer > 0)

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/DressUp/PhotographView.cs

@@ -117,10 +117,10 @@ namespace GFGGame
 
             RefreshList(EnumPhotographType.BG);
             SetUIView();
-            UpdateScene();
             PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(EquipDataCache.cacher.bgId));
             PhotographSceneManager.Instance.AddBodyItem();
-            // PhotographDataManager.Instance.SetLayer(null, "refresh");
+            UpdateScene();
+            PhotographDataManager.Instance.SetLayer(null, "refresh");
 
             if (GuideDataManager.IsGuideFinish(ConstGuideId.PHOTOGRAPH) > 0)
             {