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@@ -80,8 +80,8 @@ namespace GFGGame
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if (privilegeCfgs[i].paramsArr[0] == _limitId)
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if (privilegeCfgs[i].paramsArr[0] == _limitId)
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{
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{
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_ui.m_txtNum1.visible = true;
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_ui.m_txtNum1.visible = true;
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- string str0 = privilegeCfgs[i].value1Arr[0] > 0 ? string.Format("豆包卡+{0}次", privilegeCfgs[i].value1Arr[0]) : "";
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- string str1 = privilegeCfgs[i].value2Arr[0] > 0 ? string.Format("阿福卡+{0}次", privilegeCfgs[i].value2Arr[0]) : "";
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+ string str0 = privilegeCfgs[i].value1Arr[0] > 0 ? string.Format("红包卡+{0}次", privilegeCfgs[i].value1Arr[0]) : "";
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+ string str1 = privilegeCfgs[i].value2Arr[0] > 0 ? string.Format("福气卡+{0}次", privilegeCfgs[i].value2Arr[0]) : "";
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_ui.m_txtNum0.text = string.Format("1.{0}{1}{2}", str0, !string.IsNullOrEmpty(str0) && !string.IsNullOrEmpty(str1) ? "," : "", str1);
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_ui.m_txtNum0.text = string.Format("1.{0}{1}{2}", str0, !string.IsNullOrEmpty(str0) && !string.IsNullOrEmpty(str1) ? "," : "", str1);
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_ui.m_txtNum1.text = string.Format("2.道具兑换(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.buyNum);
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_ui.m_txtNum1.text = string.Format("2.道具兑换(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.buyNum);
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break;
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break;
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