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				@@ -14,6 +14,7 @@ namespace GFGGame 
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				         private UI_StoryDialogUI _ui; 
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				         private UI_CompArrow _arrow; 
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				         private GameObject _sceneObject; 
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				+        private GameObject _animObject; 
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				         private EffectUI _effectUI1; 
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				         private DressUpObjUI _dressUpObjUI; 
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				         private GTextField _wordTextField; 
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				@@ -51,6 +52,12 @@ namespace GFGGame 
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				                 _sceneObject = null; 
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				             } 
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				+            if(_animObject != null) 
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				+            { 
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				+                PrefabManager.Instance.Restore(_animObject); 
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				+                _animObject = null; 
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				+            } 
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				+ 
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				             _dressUpObjUI?.Dispose(); 
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				             _dressUpObjUI = null; 
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				@@ -98,9 +105,11 @@ namespace GFGGame 
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				         protected override void OnShown() 
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				         { 
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				             base.OnShown(); 
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				+ 
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				             if (_sceneObject == null) 
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				             { 
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				                 _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneStoryDialog")); 
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				+ 
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				             } 
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				             if (_dressUpObjUI == null) 
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				             { 
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				@@ -165,11 +174,20 @@ namespace GFGGame 
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				             Timers.inst.Remove(ShowNextWords); 
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				             ScreenBlackController.Instance.HideBlack(); 
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				             StopAutoPlay(); 
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				+            VoiceManager.Instance.StopVoice(); 
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				+ 
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				             if (_sceneObject != null) 
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				             { 
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				                 PrefabManager.Instance.Restore(_sceneObject); 
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				                 _sceneObject = null; 
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				             } 
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				+ 
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				+            if (_animObject != null) 
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				+            { 
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				+                PrefabManager.Instance.Restore(_animObject); 
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				+                _animObject = null; 
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				+            } 
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				+ 
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				             _dressUpObjUI.dressUpObj.TakeOffAll(); 
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				             MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT)); 
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				             _onCompleteStoryDialogCall = null; 
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				@@ -309,6 +327,7 @@ namespace GFGGame 
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				                 { 
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				                     delay = _currentStepCfg.blankScreenDur; 
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				                     UpdatePic("0"); 
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				+                    UpdateAnim("0"); 
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				                 } 
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				             } 
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				             if (delay > 0) 
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				@@ -349,6 +368,7 @@ namespace GFGGame 
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				             UpdateMusic(storyDialogCfg.musicRes); 
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				             UpdateBg(storyDialogCfg.bgRes); 
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				             UpdatePic(storyDialogCfg.picRes); 
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				+            UpdateAnim(storyDialogCfg.aniRes); 
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				             UpdateRoleObj(storyDialogCfg.name); 
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				             PlayEffect(storyDialogCfg.effectInfoArr); 
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				             PlayShake(storyDialogCfg.shakeInfoArr); 
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				@@ -441,17 +461,11 @@ namespace GFGGame 
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				             VoiceManager.Instance.StopVoice(); 
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				             // 如果配置了语音,读取语音 
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				-            VoiceManager.Instance.LoadRes(ResPathUtil.GetCardSoundPath("test", "wav")); 
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				+            VoiceManager.Instance.LoadRes(ResPathUtil.GetVoicePath(storyDialogCfg.voiceRes)); 
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				             _wordList = Regex.Split(words, "&&"); 
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				-            if (effectInfo.Length > 0) 
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				-            { 
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				-                // 等待CG播放完毕直接进入下一段 
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				-                Timers.inst.StartCoroutine(WaitCGAnimFinish(effectInfo[0], int.Parse(effectInfo[1]))); 
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				-            } 
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				- 
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				             // 有对话 
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				-            if (_wordList.Length > 0) 
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				+            if (_wordList.Length > 0 && !_wordList[0].Equals("")) 
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				             { 
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				                 if (roleName == "self") 
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				                 { 
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				@@ -582,6 +596,20 @@ namespace GFGGame 
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				                 ShowNextDialog(); 
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				             } 
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				+            else 
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				+            { 
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				+                OnStepComplete(); 
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				+                //if (effectInfo.Length > 0) 
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				+                //{ 
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				+                //    // 等待CG播放完毕直接进入下一段 
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				+                //    Timers.inst.StartCoroutine(WaitCGAnimFinish(effectInfo[0], int.Parse(effectInfo[1]))); 
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				+                //} 
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				+                //// 播放效果等 
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				+                //else 
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				+                //{ 
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				+                //    OnStepComplete(); 
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				+                //} 
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				+            } 
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				         } 
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				@@ -701,6 +729,23 @@ namespace GFGGame 
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				             } 
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				         } 
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				+        private void UpdateAnim(string value) 
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				+        { 
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				+            if (value.Length > 0 && !IsTeaParty) 
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				+            { 
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				+                if (value == "0") 
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				+                { 
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				+                    SceneController.ControlBgVisible(_sceneObject, true); 
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				+                } 
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				+                else 
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				+                { 
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				+                    SceneController.ControlBgVisible(_sceneObject, false); 
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				+ 
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				+                } 
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				+                SceneController.UpdateDialogAnim(value, ref _animObject); 
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				+            } 
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				+        } 
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				+ 
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				         private void UpdateRoleObj(string value) 
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				         { 
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				             if (IsTeaParty) 
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				@@ -828,7 +873,7 @@ namespace GFGGame 
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				         private IEnumerator WaitCGAnimFinish(string resName, int times = 1) 
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				         { 
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				-            GameObject cg = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetStoryDialogCGPath(resName)); 
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				+            GameObject cg = PrefabManager.Instance.InstantiateSync("test"); 
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				             Animator animator = cg.GetComponentInChildren<Animator>(); 
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				             AnimatorStateInfo info = animator.GetCurrentAnimatorStateInfo(0); 
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