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@@ -246,10 +246,14 @@ namespace GFGGame
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private void UpdateTime(object param)
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{
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long curTime = ActivityDataManager.Instance.GetActivityTime(_activityID);
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- if (curTime <= 0)
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+ if (curTime > 0)
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{
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_ui.m_txtTime.text = "剩余" + TimeUtil.FormattingTimeTo_DDHHmm(curTime);
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}
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+ else
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+ {
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+ _ui.m_txtTime.visible = false;
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+ }
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}
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private void UpdateRedDots()
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