@@ -231,6 +231,7 @@ namespace GFGGame
GameObject gameObject = AddSpriteObj(res, ext, spritObjName, parentObj, sortingOrder, needSetMask);
if (itemCfg.subType == (int)ConstDressUpItemType.BEI_JING)
{
+ Debug.Log("layerName:" + LayerMask.LayerToName(6));
int layer = LayerMask.NameToLayer("Bg");
gameObject.layer = layer;
}