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@@ -711,6 +711,7 @@ namespace GFGGame
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string partName = "";
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string partName = "";
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string ext = "png";
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string ext = "png";
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listItem.m_btnAni.visible = false;
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listItem.m_btnAni.visible = false;
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+ Debug.Log("id:" + id + " _currentMenuType:" + _currentMenuType);
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if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
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if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
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{
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{
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SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
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SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
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@@ -723,6 +724,9 @@ namespace GFGGame
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listItem.m_ScoreType.visible = false;
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listItem.m_ScoreType.visible = false;
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listItem.m_imgNew.visible = false;
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listItem.m_imgNew.visible = false;
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+ bool SuitHasAction = SuitCfgArray.Instance.CheckSuitHasAction(id);
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+ bool HasActionRes = DressUpMenuSuitDataManager.CheckSuitHasActionRes(id);
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+ Debug.Log("SuitHasAction:" + SuitHasAction + " HasActionRes:" + HasActionRes + " suitCfg.res" + suitCfg.aniRes);
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listItem.m_btnAni.visible = SuitCfgArray.Instance.CheckSuitHasAction(id) && DressUpMenuSuitDataManager.CheckSuitHasActionRes(id);
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listItem.m_btnAni.visible = SuitCfgArray.Instance.CheckSuitHasAction(id) && DressUpMenuSuitDataManager.CheckSuitHasActionRes(id);
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// listItem.m_comAxtionSelect.m_btnNormal.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);
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// listItem.m_comAxtionSelect.m_btnNormal.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);
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