zhaoyang 2 年之前
父節點
當前提交
6937291461

+ 3 - 0
GameClient/Assets/Game/HotUpdate/Data/InstanceZonesDataManager.cs

@@ -282,6 +282,7 @@ namespace GFGGame
             if (levelCfg != null)
             if (levelCfg != null)
             {
             {
                 Debug.Log("zoya_zoya_ 777  _:");
                 Debug.Log("zoya_zoya_ 777  _:");
+                Debug.Log("zoya_zoya_ 777  _:" + levelCfg.order);
                 return levelCfg.order;
                 return levelCfg.order;
             }
             }
             Debug.Log("zoya_zoya_ 888  _:");
             Debug.Log("zoya_zoya_ 888  _:");
@@ -301,6 +302,8 @@ namespace GFGGame
             {
             {
                 Debug.Log("zoya_zoya_ 111  _:" + levelCfg);
                 Debug.Log("zoya_zoya_ 111  _:" + levelCfg);
                 var passLevelOrder = GetPassLevelOrder(levelCfg.type, levelCfg.subType, levelCfg.chapterId);
                 var passLevelOrder = GetPassLevelOrder(levelCfg.type, levelCfg.subType, levelCfg.chapterId);
+                Debug.Log("zoya_zoya_ 111  _:" + levelCfg);
+                Debug.Log("zoya_zoya_ 111  _:" + levelCfg.order);
                 return levelCfg.order <= passLevelOrder;
                 return levelCfg.order <= passLevelOrder;
             }
             }
             return false;
             return false;

+ 4 - 0
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpView.cs

@@ -711,6 +711,7 @@ namespace GFGGame
             string partName = "";
             string partName = "";
             string ext = "png";
             string ext = "png";
             listItem.m_btnAni.visible = false;
             listItem.m_btnAni.visible = false;
+            Debug.Log("id:" + id + "   _currentMenuType:" + _currentMenuType);
             if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
             if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
             {
             {
                 SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
                 SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
@@ -723,6 +724,9 @@ namespace GFGGame
 
 
                 listItem.m_ScoreType.visible = false;
                 listItem.m_ScoreType.visible = false;
                 listItem.m_imgNew.visible = false;
                 listItem.m_imgNew.visible = false;
+                bool SuitHasAction = SuitCfgArray.Instance.CheckSuitHasAction(id);
+                bool HasActionRes = DressUpMenuSuitDataManager.CheckSuitHasActionRes(id);
+                Debug.Log("SuitHasAction:" + SuitHasAction + "   HasActionRes:" + HasActionRes + "    suitCfg.res" + suitCfg.aniRes);
                 listItem.m_btnAni.visible = SuitCfgArray.Instance.CheckSuitHasAction(id) && DressUpMenuSuitDataManager.CheckSuitHasActionRes(id);
                 listItem.m_btnAni.visible = SuitCfgArray.Instance.CheckSuitHasAction(id) && DressUpMenuSuitDataManager.CheckSuitHasActionRes(id);
 
 
                 // listItem.m_comAxtionSelect.m_btnNormal.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);
                 // listItem.m_comAxtionSelect.m_btnNormal.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);