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				@@ -11,6 +11,10 @@ namespace GFGGame 
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				     { 
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				         private UI_LeagueTeaPartyRewardUI _ui; 
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				+        private List<GComponent> componentsPerson = new List<GComponent>(); 
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				+        private List<GComponent> componentsLeague = new List<GComponent>(); 
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				         public override void Dispose() 
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				         { 
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				             if (_ui != null) 
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				@@ -39,6 +43,8 @@ namespace GFGGame 
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				         protected override void OnShown() 
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				         { 
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				             base.OnShown(); 
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				+            SetPersonScoreList(); 
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				+            SetLeagueScoreList(); 
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				         } 
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				         protected override void OnHide() 
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				         { 
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				@@ -54,5 +60,88 @@ namespace GFGGame 
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				         { 
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				             ViewManager.GoBackFrom(typeof(LeagueView).FullName); 
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				         } 
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				+ 
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				+ 
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				+        //角色评选奖励 
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				+        private void SetPersonScoreList() 
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				+        { 
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				+            var teapartyRewardRoleCfg = TeapartyRewardRoleCfgArray.Instance.dataArray; 
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				+            var maxCfg = teapartyRewardRoleCfg[teapartyRewardRoleCfg.Length - 1]; 
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				+            var maxCfgID = maxCfg.id; 
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				+            var maxScore = maxCfg.targetScore; 
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				+            var pos = _ui.m_StartIndex.position; 
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				+            var endX = _ui.m_EndIndex.position.x; 
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				+            _ui.m_barPerson.max = maxScore; 
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				+            //循环设置UI 
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				+            foreach (var cfg in teapartyRewardRoleCfg) 
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				+            { 
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				+                var cfgScore = cfg.targetScore; 
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				+                var item = UI_LinessRewardProcessItemBt.Create(); 
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				+                var target = item.target; 
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				+                componentsPerson.Add(target); 
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				+                _ui.target.AddChild(target); 
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				+                 //根据 maxScore  cfgScore pos.y endY 设置target 位置 x,z不变,y根据比例设置  
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				+                var x = pos.x + (endX - pos.x) * cfgScore / maxScore; 
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				+                target.SetPosition(x, pos.y, pos.z); 
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				+                item.m_Score.text = cfgScore.ToString(); 
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				+                var cfgBonusArr = cfg.stageRewardArr; 
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				+                var itemCfg = ItemCfgArray.Instance.GetCfg(cfgBonusArr[0][0]); 
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				+                item.m_loaIcon.url = string.IsNullOrEmpty(itemCfg.res) ? "" : ResPathUtil.GetIconPath(itemCfg); 
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				+                item.m_Num.text = cfgBonusArr[0][1].ToString(); 
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				+                //item.m_c1.selectedIndex = cfg.id == maxCfgID ? 1 : 0; 
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				+                //item.target.data = cfg; 
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				+                //item.target.onClick.Add(OnClickReward); 
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				+            } 
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				+            FreshGetStatus(); 
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				+        } 
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				+ 
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				+        private void FreshGetStatus() 
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				+        { 
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				+            componentsPerson.ForEach(com => 
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				+            { 
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				+                //var item = UI_ExpProcessItem.Proxy(com); 
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				+                //var cfg = (Activity7DaysCfg)item.target.data; 
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				+                //var cfgID = cfg.id; 
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				+                //var state = ActivityDay7DataManager.Instance.GetActivityDay7RewardState(cfgID); 
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				+                //item.m_c2.selectedIndex = state ? 1 : 0; 
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				+                //RedDotController.Instance.SetComRedDot(item.target, 
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				+                //    ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfgID), "", -90); 
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				+                //UI_ExpProcessItem.ProxyEnd(); 
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				+            }); 
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				+        } 
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				+ 
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				+        //雅集评选奖励 
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				+        private void SetLeagueScoreList() 
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				+        { 
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				+            var teapartyRewardLeagueCfgs = TeapartyRewardLeagueCfgArray.Instance.GetCfgsByid(1);  //LeagueDataManager.Instance.TeaPartyId 
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				+            var maxCfg = teapartyRewardLeagueCfgs[teapartyRewardLeagueCfgs.Count - 1]; 
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				+            var maxCfgID = maxCfg.id; 
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				+            var maxScore = maxCfg.targetScore; 
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				+            var pos = _ui.m_StartLeagueIndex.position; 
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				+            var endX = _ui.m_EndLeagueIndex.position.x; 
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				+            _ui.m_barPerson.max = maxScore; 
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				+            //循环设置UI 
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				+            foreach (var cfg in teapartyRewardLeagueCfgs) 
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				+            { 
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				+                var cfgScore = cfg.targetScore; 
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				+                var item = UI_LinessRewardProcessItemBt.Create(); 
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				+                var target = item.target; 
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				+                componentsLeague.Add(target); 
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				+                _ui.target.AddChild(target); 
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				+                //根据 maxScore  cfgScore pos.y endY 设置target 位置 x,z不变,y根据比例设置  
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				+                var x = pos.x + (endX - pos.x) * cfgScore / maxScore; 
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				+                target.SetPosition(x, pos.y, pos.z); 
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				+                item.m_Score.text = cfgScore.ToString(); 
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				+                var cfgBonusArr = cfg.stageRewardArr; 
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				+                var itemCfg = ItemCfgArray.Instance.GetCfg(cfgBonusArr[0][0]); 
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				+                item.m_loaIcon.url = string.IsNullOrEmpty(itemCfg.res) ? "" : ResPathUtil.GetIconPath(itemCfg); 
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				+                item.m_Num.text = cfgBonusArr[0][1].ToString(); 
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				+                //item.m_c1.selectedIndex = cfg.id == maxCfgID ? 1 : 0; 
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				+                //item.target.data = cfg; 
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				+                //item.target.onClick.Add(OnClickReward); 
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				+            } 
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				+            FreshGetStatus(); 
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				+        } 
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				+ 
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				     } 
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				 } 
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