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@@ -103,6 +103,8 @@ namespace GFGGame
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{
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{
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base.OnShown();
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base.OnShown();
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Debug.Log("OnShown:LuckyBoxView");
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Debug.Log("OnShown:LuckyBoxView");
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+ //防止引导检测之前触发点击事件
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+ GRoot.inst.touchable = false;
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_valueBarController.OnShown();
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_valueBarController.OnShown();
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_valueBarController.Controller(4);
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_valueBarController.Controller(4);
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@@ -593,7 +595,7 @@ namespace GFGGame
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protected override void OnHide()
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protected override void OnHide()
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{
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{
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base.OnHide();
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base.OnHide();
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-
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+ GRoot.inst.touchable = true;
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_valueBarController.OnHide();
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_valueBarController.OnHide();
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foreach (int key in _luckyBoxCtrl.Keys)
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foreach (int key in _luckyBoxCtrl.Keys)
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{
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{
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@@ -630,6 +632,7 @@ namespace GFGGame
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private void CheckGuide(object param)
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private void CheckGuide(object param)
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{
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{
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+ GRoot.inst.touchable = true;
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if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
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if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
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UpdateToCheckGuide(null);
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UpdateToCheckGuide(null);
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else
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else
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