|
@@ -67,7 +67,7 @@ namespace GFGGame
|
|
int skillLv = SkillDataManager.Instance.GetSkillLv(cardId, skillId);
|
|
int skillLv = SkillDataManager.Instance.GetSkillLv(cardId, skillId);
|
|
PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv, skillId);
|
|
PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv, skillId);
|
|
_ui.m_txtName.text = cfg.name;
|
|
_ui.m_txtName.text = cfg.name;
|
|
- _ui.m_txtDiscribe.text = string.Format(cfg.describe, skillLvCfg.probability, ((float)skillLvCfg.count / 10000f * 100));
|
|
|
|
|
|
+ _ui.m_txtDiscribe.text = string.Format(cfg.describe, ((float)skillLvCfg.probability / 10000f * 100), ((float)skillLvCfg.count / 10000f * 100));
|
|
}
|
|
}
|
|
private void RenderListCardItem(int index, GObject obj)
|
|
private void RenderListCardItem(int index, GObject obj)
|
|
{
|
|
{
|