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				@@ -24,9 +24,12 @@ namespace GFGGame 
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				         { 
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				             UI_ComVipLv com = UI_ComVipLv.Proxy(obj); 
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				             com.m_txtLv.text = RoleDataManager.vipLv.ToString(); 
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				+            int level = RoleDataManager.vipLv; 
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				+            ET.Log.Debug("vipLv:" + level); 
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				             VipCfg vipCfg = VipCfgArray.Instance.GetCfg(RoleDataManager.vipLv); 
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				             VipCfg nextVipCfg = VipCfgArray.Instance.GetCfg(RoleDataManager.vipLv + 1); 
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				-            com.m_txtTipsFull.visible = nextVipCfg == null; 
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				+            com.m_txtTipsFull.visible = RoleDataManager.vipExp >= vipCfg.num && nextVipCfg == null; 
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				+            com.m_grpTips.visible = nextVipCfg != null || RoleDataManager.vipExp < vipCfg.num; 
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				             if (com.m_btnRule.data == null) 
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				             { 
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				                 com.m_btnRule.onClick.Add(RuleController.ShowRuleView); 
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