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				@@ -18,6 +18,7 @@ namespace GFGGame 
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				         private UI_DressUpUI _ui; 
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				         private float listType1X = 0; 
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				         private float partsListX = 0; 
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				+        private float partsListScrollingPosY = 0; 
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				         private DressUpListType currentListType; 
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				         /// <summary> 
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				         /// 子菜单列表 
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				@@ -34,8 +35,7 @@ namespace GFGGame 
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				         private UI_TypeItem listTypeItem_FreedomDress; 
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				         private List<LongPressGesture> _listLongPress = new List<LongPressGesture>(); 
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				         private int currentIndex = 0; 
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				-        // private int _stepIndex = -1; 
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				-        // private List<DressUpData> _dressMemory = new List<DressUpData>(); 
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				+ 
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				         public override void Dispose() 
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				         { 
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				             if (_sceneObject != null) 
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				@@ -294,6 +294,7 @@ namespace GFGGame 
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				             if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) 
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				             { 
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				                 isDress = false; 
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				+                partsListScrollingPosY = _ui.m_partsList.m_list.scrollPane.scrollingPosY; 
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				                 if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0 && GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.FREEDOM_DRESS).id) 
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				                 { 
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				@@ -571,26 +572,13 @@ namespace GFGGame 
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				             { 
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				                 _ui.m_partsList.m_list.height = maxHeight; 
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				             } 
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				-            if (selectItem) 
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				+ 
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				+            if (type == (int)ConstDressUpItemType.TAO_ZHUANG) 
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				             { 
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				-                int itemId = 0; 
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				-                if (type == (int)ConstDressUpItemType.TAO_ZHUANG) 
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				-                { 
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				-                    itemId = _currentSuitId; 
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				-                } 
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				-                else 
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				-                { 
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				-                    itemId = MyDressUpHelper.dressUpObj.GetItemIdBuyType(_currentMenuType); 
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				-                } 
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				-                if (itemId > 0) 
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				-                { 
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				-                    int index = _currentList3.IndexOf(itemId); 
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				-                    if (index >= 0 && index < _ui.m_partsList.m_list.numItems) 
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				-                    { 
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				-                        _ui.m_partsList.m_list.ScrollToView(index); 
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				-                    } 
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				-                } 
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				+                _ui.m_partsList.m_list.scrollPane.SetPosY(partsListScrollingPosY, false); 
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				+                partsListScrollingPosY = 0; 
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				             } 
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				+ 
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				             currentListType = DressUpListType.List3; 
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				             GTween.To(_ui.target.width, partsListX, 0.5f) 
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				                 .SetTarget(_ui.m_partsList) 
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