Browse Source

删除日志

zhaoyang 2 years ago
parent
commit
6ac4dfe1e6

+ 0 - 13
GameClient/Assets/Game/HotUpdate/Data/InstanceZonesDataManager.cs

@@ -268,24 +268,16 @@ namespace GFGGame
         /// <returns></returns>
         /// <returns></returns>
         public static int GetPassLevelOrder(int type, int subType, int chapterId)
         public static int GetPassLevelOrder(int type, int subType, int chapterId)
         {
         {
-            Debug.Log("GetPassLevelOrder_ 222  _:" + type + "   " + subType + "   " + chapterId);
             var levelCfgId = GetPassLevelCfgId(type, subType, chapterId);
             var levelCfgId = GetPassLevelCfgId(type, subType, chapterId);
-            Debug.Log("GetPassLevelOrder_ 333  _:" + type + "   " + subType + "   " + chapterId);
             if (levelCfgId == 0)
             if (levelCfgId == 0)
             {
             {
-                Debug.Log("GetPassLevelOrder_ 444  _:");
                 return 0;
                 return 0;
             }
             }
-            Debug.Log("GetPassLevelOrder_ 555  _:" + levelCfgId);
             var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
             var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
-            Debug.Log("GetPassLevelOrder_ 666  _:" + levelCfgId);
             if (levelCfg != null)
             if (levelCfg != null)
             {
             {
-                Debug.Log("GetPassLevelOrder_ 777  _:");
-                Debug.Log("GetPassLevelOrder_ 777  _:" + levelCfg.order);
                 return levelCfg.order;
                 return levelCfg.order;
             }
             }
-            Debug.Log("GetPassLevelOrder_ 888  _:");
             return 0;
             return 0;
         }
         }
 
 
@@ -297,14 +289,9 @@ namespace GFGGame
         public static bool CheckLevelPass(int levelCfgId)
         public static bool CheckLevelPass(int levelCfgId)
         {
         {
             var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
             var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
-            Debug.Log("CheckLevelPass_ 000  _:" + levelCfg);
             if (levelCfg != null)
             if (levelCfg != null)
             {
             {
-                Debug.Log("CheckLevelPass_ 111  _:" + levelCfg);
                 var passLevelOrder = GetPassLevelOrder(levelCfg.type, levelCfg.subType, levelCfg.chapterId);
                 var passLevelOrder = GetPassLevelOrder(levelCfg.type, levelCfg.subType, levelCfg.chapterId);
-                Debug.Log("CheckLevelPass_ 333  _:" + levelCfg);
-                Debug.Log("CheckLevelPass_ 222  _:" + passLevelOrder);
-                Debug.Log("CheckLevelPass_ 444  _:" + levelCfg.order);
                 return levelCfg.order <= passLevelOrder;
                 return levelCfg.order <= passLevelOrder;
             }
             }
             return false;
             return false;

+ 0 - 38
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterView.cs

@@ -126,9 +126,7 @@ namespace GFGGame
 
 
         private IEnumerator InitChapter()
         private IEnumerator InitChapter()
         {
         {
-            Debug.Log("InitChapter 000");
             StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
             StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
-            Debug.Log("InitChapter 002");
             _ui.m_txtChapterName0.text = chapterCfg.name.Length > 0 ? chapterCfg.name[0].ToString() : "";
             _ui.m_txtChapterName0.text = chapterCfg.name.Length > 0 ? chapterCfg.name[0].ToString() : "";
             _ui.m_txtChapterName1.text = chapterCfg.name.Length > 1 ? chapterCfg.name[1].ToString() : "";
             _ui.m_txtChapterName1.text = chapterCfg.name.Length > 1 ? chapterCfg.name[1].ToString() : "";
             _ui.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";
             _ui.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";
@@ -142,45 +140,30 @@ namespace GFGGame
             UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
             UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
             UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
             UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
             UpdateBonusBox();
             UpdateBonusBox();
-            Debug.Log("InitChapter 003");
             var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
             var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
-            Debug.Log("InitChapter_ 004");
             int endLevel = 0;
             int endLevel = 0;
             int UnlockCount = 0;
             int UnlockCount = 0;
-            Debug.Log("InitChapter_ 005");
             _compChapter = _ui.m_chapter.m_compChapterScroll.target;
             _compChapter = _ui.m_chapter.m_compChapterScroll.target;
-            Debug.Log("InitChapter_ 006");
             float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
             float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
-            Debug.Log("InitChapter_ 007");
             int lineGap = 4500 / list.Count;
             int lineGap = 4500 / list.Count;
             for (int i = 0; i < 20; i++)
             for (int i = 0; i < 20; i++)
             {
             {
-                Debug.Log("InitChapter_ 008  _:" + i);
                 GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (i + 1));
                 GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (i + 1));
-                Debug.Log("InitChapter_ 009  _:" + obj);
                 obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
                 obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
-                Debug.Log("InitChapter_ 010  _:" + list.Count);
                 StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
                 StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
-                Debug.Log("InitChapter_ 011  _:");
                 UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
                 UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
-                Debug.Log("InitChapter_ 012  _:" + levelItem);
                 if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
                 if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
                 {
                 {
-                    Debug.Log("InitChapter_ 013  _:" + levelCfg.id);
                     UnlockCount++;
                     UnlockCount++;
-                    Debug.Log("InitChapter_ 014  _:");
                     levelItem.target.data = levelCfg.id;
                     levelItem.target.data = levelCfg.id;
                     levelItem.target.visible = true;
                     levelItem.target.visible = true;
                     levelItem.target.onClick.Clear();
                     levelItem.target.onClick.Clear();
                     levelItem.target.onClick.Add(OnClickLevelItem);
                     levelItem.target.onClick.Add(OnClickLevelItem);
-                    Debug.Log("InitChapter_ 015  _:" + levelCfg.order);
                     string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;
                     string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;
-                    Debug.Log("InitChapter_ 016  _:");
                     levelItem.m_txtDialogOrder.text = showId;
                     levelItem.m_txtDialogOrder.text = showId;
                     levelItem.m_txtFightOrder.text = showId;
                     levelItem.m_txtFightOrder.text = showId;
                     if (levelCfg.fightID.Length > 0)
                     if (levelCfg.fightID.Length > 0)
                     {
                     {
-                        Debug.Log("InitChapter_ 017  _:" + levelCfg.fightID);
                         levelItem.m_c1.selectedIndex = 1;
                         levelItem.m_c1.selectedIndex = 1;
                         int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
                         int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
                         if (score <= 0)
                         if (score <= 0)
@@ -190,62 +173,41 @@ namespace GFGGame
                         else
                         else
                         {
                         {
                             levelItem.m_flower.target.visible = true;
                             levelItem.m_flower.target.visible = true;
-                            Debug.Log("InitChapter_ 018  _:");
                             int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
                             int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
-                            Debug.Log("InitChapter_ 019  _:");
                             StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
                             StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
-                            Debug.Log("InitChapter_ 020  _:");
                         }
                         }
                     }
                     }
                     else
                     else
                     {
                     {
-                        Debug.Log("InitChapter_ 021  _:");
                         levelItem.m_c1.selectedIndex = 0;
                         levelItem.m_c1.selectedIndex = 0;
                         levelItem.m_flower.target.visible = false;
                         levelItem.m_flower.target.visible = false;
                         levelItem.m_txtName.text = levelCfg.name;
                         levelItem.m_txtName.text = levelCfg.name;
-                        Debug.Log("InitChapter_ 022  _:");
                         levelItem.m_comDialogBg.m_loabg.url = ResPathUtil.GetBgImgPath(chapterCfg.bgRes);
                         levelItem.m_comDialogBg.m_loabg.url = ResPathUtil.GetBgImgPath(chapterCfg.bgRes);
                         levelItem.m_comDialogBg.m_loaIcon.url = ResPathUtil.GetChapterGuideIconPath(chapterCfg.bgRes);
                         levelItem.m_comDialogBg.m_loaIcon.url = ResPathUtil.GetChapterGuideIconPath(chapterCfg.bgRes);
                         levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);
                         levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);
-                        Debug.Log("InitChapter_ 023  _:" + UnlockCount);
 
 
                     }
                     }
-                    Debug.Log("InitChapter_ 024  _:" + levelCfg.id);
-                    Debug.Log("InitChapter_ 025  _:" + levelItem.m_holder);
                     levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
                     levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
-                    Debug.Log("InitChapter_ 026  _:" + UnlockCount);
                     if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))
                     if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))
                     {
                     {
-                        Debug.Log("InitChapter_ 027  _:" + UnlockCount);
                         //设置为解锁关卡
                         //设置为解锁关卡
                         MainStoryDataManager.currentLevelCfgId = levelCfg.id;
                         MainStoryDataManager.currentLevelCfgId = levelCfg.id;
                         _unPasslevelItem = levelItem.target;
                         _unPasslevelItem = levelItem.target;
-                        Debug.Log("InitChapter_ 028  _:" + UnlockCount);
-                        // string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
-                        // SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);
-                        Debug.Log("InitChapter_ 029  _:" + UnlockCount);
                         levelItem.target.AddChild(_comEff);
                         levelItem.target.AddChild(_comEff);
                     }
                     }
                     if (levelCfg.order > endLevel)
                     if (levelCfg.order > endLevel)
                     {
                     {
-                        Debug.Log("InitChapter_ 030  _:" + UnlockCount);
                         endLevel = levelCfg.order;
                         endLevel = levelCfg.order;
                         _endLevelItem = levelItem.target;
                         _endLevelItem = levelItem.target;
-                        Debug.Log("InitChapter_ 031  _:" + UnlockCount);
                     }
                     }
                 }
                 }
                 else
                 else
                 {
                 {
-                    Debug.Log("InitChapter_ 032  _:" + UnlockCount);
                     levelItem.target.visible = false;
                     levelItem.target.visible = false;
-                    Debug.Log("InitChapter_ 033  _:" + UnlockCount);
                 }
                 }
-                Debug.Log("InitChapter_ 034  _:" + UnlockCount);
                 UI_CompStoryLevelItem.ProxyEnd();
                 UI_CompStoryLevelItem.ProxyEnd();
             }
             }
-            Debug.Log("InitChapter 035");
             yield return new WaitForEndOfFrame();
             yield return new WaitForEndOfFrame();
-            Debug.Log("InitChapter 036");
             _ui.m_chapter.m_compChapterScroll.target.y = Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
             _ui.m_chapter.m_compChapterScroll.target.y = Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
 
 
         }
         }