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@@ -160,10 +160,13 @@ namespace GFGGame
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public static string FormattingTimeTo_DDHHmm(long timeMsec)
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{
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TimeSpan ts = new TimeSpan(0, 0, ((int)timeMsec / 1000));
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- string strD = ts.Days.ToString().Length == 1 ? "0" + ts.Days : ts.Days.ToString();
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- string strH = ts.Hours.ToString().Length == 1 ? "0" + ts.Hours : ts.Hours.ToString();
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- string strM = ts.Minutes.ToString().Length == 1 ? "0" + ts.Minutes : ts.Minutes.ToString();
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- return string.Format("{0}天{1}小时{2}分", strD, strH, strM);
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+ // string strD = ts.Days.ToString().Length == 1 ? "0" + ts.Days : ts.Days.ToString();
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+ // string strH = ts.Hours.ToString().Length == 1 ? "0" + ts.Hours : ts.Hours.ToString();
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+ // string strM = ts.Minutes.ToString().Length == 1 ? "0" + ts.Minutes : ts.Minutes.ToString();
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+ string strD = ts.Days.ToString();
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+ string strH = ts.Hours.ToString();
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+ string strM = ts.Minutes.ToString();
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+ return string.Format("{0}天{1}时{2}分", strD, strH, strM);
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}
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/// <summary>
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