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@@ -130,10 +130,10 @@ namespace GFGGame
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isLock = true;
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var levelCfg = StoryLevelCfgArray.Instance.GetCfg(suitCfg.syntheticStoryLevelId);
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string str = "";
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- if (levelCfg.type == ConstInstanceZonesType.Studio)
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+ if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.subType == ConstInstanceZonesSubType.Hard3)
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{
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StoryLevelCfg cfg = StoryLevelCfgArray.Instance.GetCfg(suitCfg.syntheticStoryLevelId);
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- str = string.Format("通关关卡{0}", cfg.name);
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+ str = string.Format("通关查阅建档 {0}", cfg.name);
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}
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else
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{
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