|  | @@ -130,10 +130,10 @@ namespace GFGGame
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				|  |  |                      isLock = true;
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				|  |  |                      var levelCfg = StoryLevelCfgArray.Instance.GetCfg(suitCfg.syntheticStoryLevelId);
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				|  |  |                      string str = "";
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				|  |  | -                    if (levelCfg.type == ConstInstanceZonesType.Studio)
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				|  |  | +                    if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.subType == ConstInstanceZonesSubType.Hard3)
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				|  |  |                      {
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				|  |  |                          StoryLevelCfg cfg = StoryLevelCfgArray.Instance.GetCfg(suitCfg.syntheticStoryLevelId);
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				|  |  | -                        str = string.Format("通关关卡{0}", cfg.name);
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				|  |  | +                        str = string.Format("通关查阅建档 {0}", cfg.name);
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				|  |  |                      }
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				|  |  |                      else
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				|  |  |                      {
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