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				@@ -46,6 +46,8 @@ namespace GFGGame 
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				         private GameObject _gameObject10; 
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				         private GameObject _gameObject11; 
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				         private GameObject _gameObject12; 
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				+        private GameObject _gameObject13; 
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				+        private GameObject _gameObject14; 
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				         private List<GameObject> _gameObjects = new List<GameObject>(); 
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				         // private GoWrapper _wrapper5; 
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				         private Dictionary<int, RoleSkillCfg> _npcSkillDic; 
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				@@ -204,6 +206,9 @@ namespace GFGGame 
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				             string resPath7 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jn_jy"); 
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				             SceneController.AddObjectToView(_gameObject11, null, _ui.m_ComRoleSkillMineShield.m_holder, resPath7, out _gameObject11, out GoWrapper _wrapper11, 70); 
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				             SceneController.AddObjectToView(_gameObject12, null, _ui.m_ComRoleSkillNpcShield.m_holder, resPath7, out _gameObject12, out GoWrapper _wrapper12, 70); 
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				+            string resPath8 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_dfzj"); 
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				+            SceneController.AddObjectToView(_gameObject13, null, _ui.m_comMineCircle.m_holder, resPath8, out _gameObject13, out GoWrapper _wrapper13, 55); 
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				+            SceneController.AddObjectToView(_gameObject14, null, _ui.m_comTargetCircle.m_holder, resPath8, out _gameObject14, out GoWrapper _wrapper14, 55); 
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				             string resPath3 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jn_an"); 
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				@@ -268,8 +273,10 @@ namespace GFGGame 
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				         //顶部评分进度条 
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				         private void UpdateProgressBar() 
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				         { 
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				-            _ui.m_proScore.m_txtMineScore.text = string.Format("总分{0}", (int)_score);// ((int)_score).ToString(); 
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				-            _ui.m_proScore.m_txtNpcScore.text = string.Format("敌方{0}", (int)_targetScore); //((int)_targetScore).ToString(); 
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				+            StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId); 
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				+            StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID); 
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				+            _ui.m_proScore.m_txtNpcScore.text = string.Format("{0}{1}", fightCfg.targetName, (int)_targetScore); //((int)_targetScore).ToString(); 
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				+            _ui.m_proScore.m_txtMineScore.text = string.Format("{0}{1}", RoleDataManager.roleName, (int)_score);// ((int)_score).ToString(); 
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				             _ui.m_proScore.m_comBar.m_imgAni.visible = true; 
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				             double proportion = _score / (_score + _targetScore); 
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				@@ -445,12 +452,14 @@ namespace GFGGame 
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				                   { 
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				                       score = (int)_targetMainScore * cfg.value / 100; 
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				                       _targetScore -= score; 
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				- 
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				+                      if (_targetScore < 0) _targetScore = 0; 
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				                   } 
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				                   else 
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				                   { 
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				                       score = (int)_mainScore * cfg.value / 100; 
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				                       _score -= score; 
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				+                      if (_score < 0) _score = 0; 
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				+ 
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				                   } 
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				                   // comRoleSkillScore.m_comRoleSkill.m_c1.selectedIndex = 1; 
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