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@@ -79,7 +79,7 @@ namespace GFGGame
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ScoreSystemData.Instance.SetEquipDicWithType();
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ScoreSystemData.Instance.SetEquipDicWithType();
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_ui.m_comClickCircle.target.touchable = false;
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_ui.m_comClickCircle.target.touchable = false;
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- _ui.m_loaRole.texture = this.viewData as NTexture;
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+ _ui.m_loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex);// EquipDataCache.cacher.FightRoleRes;
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// _ui.m_loaRole.SetSize(_ui.m_loaRole.width, _ui.m_loaRole.texture.height * _ui.m_loaRole.width / _ui.m_loaRole.texture.width);
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// _ui.m_loaRole.SetSize(_ui.m_loaRole.width, _ui.m_loaRole.texture.height * _ui.m_loaRole.width / _ui.m_loaRole.texture.width);
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_ui.m_btnSpeedUp.visible = EquipDataCache.cacher.autoPlay;
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_ui.m_btnSpeedUp.visible = EquipDataCache.cacher.autoPlay;
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@@ -190,7 +190,7 @@ namespace GFGGame
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if (_index >= FightScoreCfgArray.Instance.dataArray.Length)
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if (_index >= FightScoreCfgArray.Instance.dataArray.Length)
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{
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{
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GetCurStar(out int star, out Transition transition);
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GetCurStar(out int star, out Transition transition);
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- _ui.m_comRoleResult.m_comRole.m_loaRole.texture = EquipDataCache.cacher.nTexture;
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+ _ui.m_comRoleResult.m_comRole.m_loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex); ;
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_ui.m_comRoleResult.m_c1.selectedIndex = 0;
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_ui.m_comRoleResult.m_c1.selectedIndex = 0;
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_ui.m_LoaMask.touchable = true;
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_ui.m_LoaMask.touchable = true;
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_ui.m_t3.Play();
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_ui.m_t3.Play();
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@@ -251,7 +251,7 @@ namespace GFGGame
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{
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{
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// Reset();
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// Reset();
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- InstanceZonesController.CheckStoryFightResult(this.viewData as NTexture).Coroutine();
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+ InstanceZonesController.CheckStoryFightResult().Coroutine();
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}
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}
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private void OnBtnBackClick()
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private void OnBtnBackClick()
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{
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{
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