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+using FairyGUI;
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+using UI.CommonGame;
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+using UI.Main;
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+using System.Collections.Generic;
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+using UnityEngine;
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+using System.Collections;
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+using ET;
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+
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+namespace GFGGame
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+{
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+ public class ActivityZCJBChapterView : BaseWindow
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+ {
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+ private UI_StoryChapterUI _ui;
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+ private int _chapterID;
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+ private GComponent _compChapter;
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+ private ValueBarController _valueBarController;
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+ private GObject _unPasslevelItem;
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+ private GObject _endLevelItem;
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+ private EffectUI _effectUI1;
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+ private EffectUI _effectUI2;
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+ private EffectUI _effectUI3;
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+ private EffectUI _effectUI4;
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+ private GComponent _comEff;
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+ private GComponent _effFirst;
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+
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+ //y轴移动索引
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+ private float indexY;
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+ private GameObject gamey;
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+ //特效类型数组,这里后面可以二维数组,放向左和向右的
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+ private string[] effArray = new string[2] { "ZJ_JuQing", "ZJ_ZD" };
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+
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+ private int currentDifficulty;
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+ public override void Dispose()
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+ {
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+ EffectUIPool.Recycle(_effectUI1);
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+ _effectUI1 = null;
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+ EffectUIPool.Recycle(_effectUI2);
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+ _effectUI2 = null;
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+ EffectUIPool.Recycle(_effectUI3);
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+ _effectUI3 = null;
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+ EffectUIPool.Recycle(_effectUI4);
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+ _effectUI4 = null;
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+ if (_comEff != null)
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+ {
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+ _comEff.RemoveFromParent();
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+ _comEff.Dispose();
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+ }
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+ if (_effFirst != null)
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+ {
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+ _effFirst.RemoveFromParent();
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+ _effFirst.Dispose();
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+ }
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+ if (_valueBarController != null)
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+ {
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+ _valueBarController.Dispose();
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+ _valueBarController = null;
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+ }
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+ if (_ui != null)
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+ {
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+ _ui.Dispose();
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+ _ui = null;
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+ }
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+ base.Dispose();
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+ }
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+
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+ protected override void Init()
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+ {
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+ base.Init();
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+ _ui = UI_StoryChapterUI.Create();
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+ viewCom = _ui.target;
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+ isfullScreen = true;
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+ isReturnView = true;
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+ }
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+
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+ protected override void OnInit()
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+ {
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+ base.OnInit();
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+
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+ _valueBarController = new ValueBarController(_ui.m_valueBar);
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+ _ui.m_btnBack.onClick.Add(OnClickBtnBack);
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+ _ui.m_btnHome.onClick.Add(OnClickBtnHome);
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+ _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zcjb_gkbj");
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+
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+ //_comEff = new GComponent();
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+ //_comEff = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
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+ //_effectUI1 = EffectUIPool.CreateEffectUI(_comEff.GetChild("holder").asGraph, "ui_gk", "ui_gk_sg");
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+
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+ _effFirst = new GComponent();
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+ _effFirst = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
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+ _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_zj", "ZX_BG_TX");
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+ _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_chapter.m_compChapterScroll.m_nextEffect, "ui_zj", "ZX_Next_Boat");
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+
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+ }
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+ protected override void AddEventListener()
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+ {
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+
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+ }
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+ protected override void OnShown()
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+ {
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+ base.OnShown();
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+ _ui.target.touchable = false;
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+ SuitFosterProxy.SendGetSuitInfos().Coroutine();
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+ MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
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+ if ((this.viewData as object[]) != null)
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+ {
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+ _chapterID = (int)(this.viewData as object[])[0];
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+ currentDifficulty = (int)(this.viewData as object[])[1];
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+ }
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+ else
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+ {
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+ _chapterID = (int)this.viewData;
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+ }
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+ MainStoryDataManager.currentChapterCfgId = _chapterID;
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+
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+ //由于这里会切换特效,所以切换界面时进行清空
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+ EffectUIPool.Recycle(_effectUI2);
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+ _effectUI2 = null;
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+ if (_effFirst != null)
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+ {
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+ _effFirst.RemoveFromParent();
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+ }
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+
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+ ActivityFightCfg chapterCfg = ActivityFightCfgArray.Instance.GetCfg(_chapterID);
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+ indexY = 111.0f * Mathf.Max(0, (float)StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id).Count - 5);
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+ gamey = GameObject.Find("Stage/GRoot/Window - StoryChapterUI/ContentPane/CompChapter/Container/Container");
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+ _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = false;
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+ _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = false;
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+
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+ Timers.inst.StartCoroutine(InitChapter());
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+
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+ //Timers.inst.Add(0.2f, 1, SetContainerY);
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+ _ui.m_chapter.m_compChapterScroll.target.y = 1;
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+
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+ _valueBarController.OnShown();
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+
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+ UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar);
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+ valueBar.m_c1.selectedIndex = 12;
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+ UI_ComponentValueBar.ProxyEnd();
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+ _valueBarController.UpdateList(new List<int>() { 3000023, ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED });
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+ _ui.m_selectChapter.visible = false;
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+ _ui.m_switchChapter.visible = false;
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+ _ui.m_bonusBox.visible = false;
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+ _ui.m_ActivityZCJB.visible = true;
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+ long timeActivity = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(17).EndTime - TimeHelper.ServerNow();
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+ _ui.m_ZCJBTimeText.text = "剩余时间:" + (timeActivity > TimeUtil.SECOND_PER_DAY * 1000 ? TimeUtil.FormattingTimeTo_DDHHmm(timeActivity) : TimeUtil.FormattingTimeTo_HHmmss(timeActivity));
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+ Timers.inst.Add(60.0f, 0, UpdateActivityTime);
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+ //
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+ _ui.m_t0.SetHook("canHit", () => { _ui.target.touchable = true; });
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+ _ui.m_t0.Play();
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+
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+
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+ }
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+
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+ protected override void OnHide()
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+ {
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+ base.OnHide();
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+ _unPasslevelItem = null;
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+ _endLevelItem = null;
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+ // _ui.m_chapter.RemoveChildren(0, 0, true);
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+ GRoot.inst.touchable = true;
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+ _valueBarController.OnHide();
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+ Timers.inst.Remove(SetContainerY);
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+ Timers.inst.Remove(UpdateActivityTime);
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+ }
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+
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+ protected override void RemoveEventListener()
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+ {
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+ base.RemoveEventListener();
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+
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+ }
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+ private void OnClickBtnBack()
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+ {
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+ ViewManager.GoBackFrom(typeof(ActivityZCJBChapterView).FullName);
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+ //GameController.GoBackToMainView();
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+ }
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+
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+ private void OnClickBtnHome()
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+ {
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+ GameController.GoBackToMainView();
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+ }
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+
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+ private IEnumerator InitChapter()
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+ {
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+ ActivityFightCfg chapterCfg = ActivityFightCfgArray.Instance.GetCfg(_chapterID);
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+ var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
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+ int endLevel = 0;
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+ int UnlockCount = 0;
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+ _compChapter = _ui.m_chapter.m_compChapterScroll.target;
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+ float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
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+ int lineGap = 4500 / list.Count;
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+
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+ StoryLevelCfg lastLevelCfg = list[list.Count - 1];
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+
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+ //根据困难程度选择显示图片
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+ currentDifficulty = chapterCfg.type;
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+ if (currentDifficulty == 1)
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+ {
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+ _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zcjb_gkbj");
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+ }
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+ else
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+ {
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+ currentDifficulty = 0;
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+ _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zcjb_gkbj");
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+ }
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+ //_comEff.visible = false;
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+ //_effFirst.visible = false;
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+ for (int i = 0; i < 20; i++)
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+ {
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+ GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (19 - i + 1));
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+ obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
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+ StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
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+ UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
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+ levelItem.m_fightBg.visible = true;
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+ levelItem.m_loaDialogBg.visible = true;
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+ if(levelCfg == null)
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+ {
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+ levelItem.target.visible = false;
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+ continue;
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+ }
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+ if (i == 0 || InstanceZonesDataManager.CheckLevelPass(levelCfg.id - 1))
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+ {
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+ UnlockCount++;
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+ levelItem.target.data = levelCfg;
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+ levelItem.target.visible = true;
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+ levelItem.target.onClick.Clear();
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+ levelItem.target.onClick.Add(OnListItemClick);
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+ string showId = "0-"+ (i+1);
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+ levelItem.m_txtFightOrder.text = showId;
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+ if (levelCfg.fightID.Length > 0)
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+ {
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+ levelItem.m_c1.selectedIndex = 1;
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+ int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
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+ if (score <= 0)
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+ {
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+ levelItem.m_flower.target.visible = false;
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+ }
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+ else
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+ {
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+ levelItem.m_flower.target.visible = true;
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+ int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
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+ StoryUtil.UpdateStar(starCount, levelItem.m_flower.target, Mathf.Max(0, currentDifficulty));
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+ }
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+ }
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+ else
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+ {
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+ levelItem.m_c1.selectedIndex = 0;
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+ levelItem.m_flower.target.visible = false;
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+ levelItem.m_txtName.text = levelCfg.name;
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+ levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);
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+
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+ }
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+
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+ //根据困难程度选择显示图片
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+ if (currentDifficulty == 1)
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+ {
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+ levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq_jy";
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+ levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd_jy";
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+ levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#E3F8FF"));
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+ levelItem.m_fightIconA.alpha = 0;
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+ levelItem.m_fightIconB.alpha = 0;
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+ _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec_jy";
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+ _ui.m_txtChapter.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
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+ }
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+ else
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+ {
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+ levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq";
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+ levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd";
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+ levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#FFEABF"));
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+ levelItem.m_fightIconA.alpha = 0;
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+ levelItem.m_fightIconB.alpha = 0;
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+ _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec";
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+ _ui.m_txtChapter.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
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+ }
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+
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+ levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
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+ if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))
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+ {
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+ //设置为解锁关卡
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+ MainStoryDataManager.currentLevelCfgId = levelCfg.id;
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+ _unPasslevelItem = levelItem.target;
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+ //levelItem.target.AddChild(_comEff);
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+ //_comEff.visible = true;
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+
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+ //设置解锁特效
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+ string effName;
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+ if (currentDifficulty == 1)
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+ {
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+ effName = effArray[levelItem.m_c1.selectedIndex] + "_Bule";
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+ }
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+ else
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+ {
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+ effName = effArray[levelItem.m_c1.selectedIndex];
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+ }
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+ if (levelItem.m_c1.selectedIndex == 0)
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+ {
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+ if (levelItem.m_c2.selectedIndex == 0)
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+ {
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+ _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq_left").asGraph, "ui_zj", effName);
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+ _effFirst.GetChild("effect_jq_left").rotationY = 180;
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+ }
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+ else
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+ {
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+ _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq").asGraph, "ui_zj", effName);
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+ _effFirst.GetChild("effect_jq").rotationY = 0;
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+ }
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+ }
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+ else
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+ {
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+ _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_zd").asGraph, "ui_zj", effName);
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+ if (levelItem.m_c2.selectedIndex == 0)
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+ {
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+ _effFirst.GetChild("effect_zd").rotationY = 0;
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+ }
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+ else
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+ {
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+ _effFirst.GetChild("effect_zd").rotationY = 180;
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+ }
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+ }
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+ levelItem.target.AddChild(_effFirst);
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+ levelItem.m_fightBg.visible = false;
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+ levelItem.m_loaDialogBg.visible = false;
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+ levelItem.m_t0.Play();
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+ _effFirst.visible = true;
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+ //Timers.inst.Add(1.7f, 1, HideEffect, obj);
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+ }
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+ if (levelCfg.order > endLevel)
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+ {
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+ endLevel = levelCfg.order;
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+ _endLevelItem = levelItem.target;
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+ }
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+ }
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+ else
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+ {
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+ levelItem.target.visible = false;
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+ }
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+ UI_CompStoryLevelItem.ProxyEnd();
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+ }
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+ yield return new WaitForEndOfFrame();
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+
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+ _ui.m_chapter.m_compChapterScroll.target.y = 0; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
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+
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+ if (gamey != null)
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+ gamey.transform.position = new Vector3(0, indexY, 0);
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+ }
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+
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+ private void SetContainerY(object param = null)
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+ {
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+ _ui.m_chapter.m_compChapterScroll.target.y = 1; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height - 1);
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+ }
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+
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+ private void HideEffect(object param = null)
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+ {
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+ //_effFirst.visible = false;
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+ }
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+
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+ private void OnListItemClick(EventContext context)
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+ {
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+ GObject obj = context.sender as GObject;
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+ StoryLevelCfg storyLevelCfg = (StoryLevelCfg)obj.data;
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+ MainStoryDataManager.currentLevelCfgId = storyLevelCfg.id;
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+ InstanceZonesController.ShowLevelView(storyLevelCfg.id, StudioDataManager.Instance.OnFinishZCJBStoryLevel);
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+ }
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+
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+ private void OnClickLevelItem(EventContext context)
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+ {
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+
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+ UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
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+ int levelCfgId = (int)levelItem.target.data;
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+ UI_CompStoryLevelItem.ProxyEnd();
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+ StoryController.ShowLevelView(levelCfgId);
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+ }
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+
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+ private void UpdateActivityTime(object param = null)
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+ {
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+ long timeActivity = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(17).EndTime - TimeHelper.ServerNow();
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+ _ui.m_ZCJBTimeText.text = "剩余时间:" + (timeActivity > TimeUtil.SECOND_PER_DAY * 1000 ? TimeUtil.FormattingTimeTo_DDHHmm(timeActivity) : TimeUtil.FormattingTimeTo_HHmmss(timeActivity));
|
|
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+ }
|
|
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+
|
|
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+ }
|
|
|
+}
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+
|