|
@@ -20,7 +20,9 @@ namespace GFGGame
|
|
logData.sAccount = SystemInfo.deviceUniqueIdentifier;
|
|
logData.sAccount = SystemInfo.deviceUniqueIdentifier;
|
|
logData.iEvent = node;
|
|
logData.iEvent = node;
|
|
var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
|
|
var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
|
|
- LogSProxy.SendLog(logStr);
|
|
|
|
|
|
+ //LogSProxy.SendLog(logStr);
|
|
|
|
+ var body = $"_{logStr}";
|
|
|
|
+ HttpTool.Instance.Post(LauncherConfig.logApiUrl, body);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// <summary>
|
|
/// 发送玩法参与度
|
|
/// 发送玩法参与度
|
|
@@ -40,7 +42,9 @@ namespace GFGGame
|
|
logData.iEvent = ievent;
|
|
logData.iEvent = ievent;
|
|
logData.type = type;
|
|
logData.type = type;
|
|
var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
|
|
var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
|
|
- LogSProxy.SendLog(logStr);
|
|
|
|
|
|
+ //LogSProxy.SendLog(logStr);
|
|
|
|
+ var body = $"_{logStr}";
|
|
|
|
+ HttpTool.Instance.Post(LauncherConfig.logApiUrl, body);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|