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@@ -79,8 +79,7 @@ namespace GFGGame
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ScoreSystemData.Instance.SetEquipDicWithType();
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_ui.m_comClickCircle.target.touchable = false;
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- _ui.m_loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex);// EquipDataCache.cacher.FightRoleRes;
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- // _ui.m_loaRole.SetSize(_ui.m_loaRole.width, _ui.m_loaRole.texture.height * _ui.m_loaRole.width / _ui.m_loaRole.texture.width);
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+ // _ui.m_loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex);// EquipDataCache.cacher.FightRoleRes;
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_ui.m_btnSpeedUp.visible = EquipDataCache.cacher.autoPlay;
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_ui.m_btnSpeedUp.title = "x" + EquipDataCache.cacher.fightSpeed;
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@@ -190,7 +189,7 @@ namespace GFGGame
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if (_index >= FightScoreCfgArray.Instance.dataArray.Length)
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{
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GetCurStar(out int star, out Transition transition);
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- _ui.m_comRoleResult.m_comRole.m_loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex); ;
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+ // _ui.m_comRoleResult.m_comRole.m_loaRole.texture = new NTexture(EquipDataCache.cacher.RoleTextuex); ;
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_ui.m_comRoleResult.m_c1.selectedIndex = 0;
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_ui.m_LoaMask.touchable = true;
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_ui.m_t3.Play();
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