فهرست منبع

配置表文件移至ResIn

guodong 3 سال پیش
والد
کامیت
6ea81dff13

+ 0 - 14
GameClient/Assets/Editor/Excel/Sqlite/SqliteWriteHelper.cs

@@ -1,14 +0,0 @@
-using System.Collections;
-using UnityEngine;
-using GFGGame;
-
-namespace GFGEditor
-{
-    public class SqliteWriteHelper
-    {
-        public static void Test()
-        {
-        }
-        
-    }
-}

+ 0 - 11
GameClient/Assets/Editor/Excel/Sqlite/SqliteWriteHelper.cs.meta

@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 896894b5117d58343b459411cb58f9c5
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
GameClient/Assets/Game/CSShare

@@ -1 +1 @@
-Subproject commit fb644a29370e494ce2a59b2eccf7b6f0da3e6a5b
+Subproject commit 376f3fa7f7e04d01df06e736c4e9a95661543e1e

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Utils/ResPathUtil.cs

@@ -10,7 +10,7 @@ namespace GFGGame
         public const string UI_DIR_PATH = "Assets/ResIn/UI";
         public const string TEXTURE_DIR_PATH = "Assets/Res/Texture";
         public const string PREFAB_DIR_PATH = "Assets/Res/Prefab";
-        public const string CONFIG_DIR_PATH = "Assets/Res/Config";
+        public const string CONFIG_DIR_PATH = "Assets/ResIn/Config";
         public const string ANIMATION_DIR_PATH = "Assets/Res/Animation";
         public const string EFFECT_DIR_PATH = "Assets/Res/Effect";
         public const string Material_DIR_PATH = "Assets/Res/Material";

BIN
GameClient/Assets/ResIn/Config/excelConfig.sqlite.bytes


+ 2 - 3
GameClient/Assets/Editor/Excel/Sqlite.meta → GameClient/Assets/ResIn/Config/excelConfig.sqlite.bytes.meta

@@ -1,7 +1,6 @@
 fileFormatVersion: 2
-guid: 76b931d06ae68b24abd96bf7ebe1f33f
-folderAsset: yes
-DefaultImporter:
+guid: b666127406be94f43992f57c49d5497b
+TextScriptImporter:
   externalObjects: {}
   userData: 
   assetBundleName: