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				@@ -407,7 +407,6 @@ namespace GFGGame 
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				             _ui.m_list.visible = false; 
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				         } 
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				-        //private int num = 0; 
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				         /// <summary> 
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				         /// 初始化对话框/语音/CG等 
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				         /// </summary> 
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				@@ -445,16 +444,14 @@ namespace GFGGame 
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				             VoiceManager.Instance.LoadRes(ResPathUtil.GetCardSoundPath("test", "wav")); 
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				             _wordList = Regex.Split(words, "&&"); 
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				-            //++num; 
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				-            // 没有对话 
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				-            if (_wordList.Length == 0) 
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				-            //if (num == 1) 
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				+            if (effectInfo.Length > 0) 
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				             { 
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				                 // 等待CG播放完毕直接进入下一段 
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				-                //Timers.inst.StartCoroutine(WaitCGAnimFinish()); 
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				+                Timers.inst.StartCoroutine(WaitCGAnimFinish(int.Parse(effectInfo[1]))); 
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				             } 
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				+ 
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				             // 有对话 
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				-            else 
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				+            if (_wordList.Length > 0) 
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				             { 
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				                 if (roleName == "self") 
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				                 { 
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				@@ -829,13 +826,13 @@ namespace GFGGame 
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				             Timers.inst.Remove(ShowNextWords); 
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				         } 
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				-        private IEnumerator WaitCGAnimFinish() 
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				+        private IEnumerator WaitCGAnimFinish(int times = 1) 
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				         { 
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				-            GameObject cg = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetStoryDialogCGPath("cg_shenjiao")); 
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				+            GameObject cg = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetStoryDialogCGPath("cg_libeihe")); 
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				             Animator animator = cg.GetComponentInChildren<Animator>(); 
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				             AnimatorStateInfo info = animator.GetCurrentAnimatorStateInfo(0); 
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				-            yield return new WaitForSeconds(info.length); 
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				+            yield return new WaitForSeconds(info.length * times); 
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				             //while (info.normalizedTime < 0.95) 
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				             //{ 
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				             //    info = animator.GetCurrentAnimatorStateInfo(0); 
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