zhaoyang %!s(int64=3) %!d(string=hai) anos
pai
achega
705c6094f7
Modificáronse 37 ficheiros con 30 adicións e 511 borrados
  1. 1 3
      FGUIProject/assets/ClothingFoster/SuitUI.xml
  2. BIN=BIN
      FGUIProject/assets/CommonGame/bgimg/mrqd_bjbj.jpg
  3. BIN=BIN
      FGUIProject/assets/CommonGame/bgimg/scsc_bjbj.jpg
  4. BIN=BIN
      FGUIProject/assets/CommonGame/bgimg/tjtj_bjbj.jpg
  5. BIN=BIN
      FGUIProject/assets/CommonGame/bgimg/zhangjie_bg_1.jpg
  6. BIN=BIN
      FGUIProject/assets/CommonGame/bgimg/zjm_bj_1.jpg
  7. 0 6
      FGUIProject/assets/CommonGame/package.xml
  8. 1 3
      FGUIProject/assets/DailyTask/DailyTaskUI.xml
  9. 1 3
      FGUIProject/assets/Field/FieldUI.xml
  10. 1 3
      FGUIProject/assets/FieldGuide/SuitShowUI.xml
  11. 2 4
      FGUIProject/assets/RechargeStore/RechargeStoreUI.xml
  12. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingFoster/UI_SuitUI.cs
  13. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/DailyTask/UI_DailyTaskUI.cs
  14. 3 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Field/UI_FieldUI.cs
  15. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/FieldGuide/UI_SuitShowUI.cs
  16. 3 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/RechargeStore/UI_RechargeStoreUI.cs
  17. 2 0
      GameClient/Assets/Game/HotUpdate/Views/ClothingFoster/SuitView.cs
  18. 2 0
      GameClient/Assets/Game/HotUpdate/Views/DailyTask/DailyTaskView.cs
  19. 1 0
      GameClient/Assets/Game/HotUpdate/Views/Field/FieldView.cs
  20. 2 0
      GameClient/Assets/Game/HotUpdate/Views/FieldGuide/SuitShowView.cs
  21. 2 0
      GameClient/Assets/Game/HotUpdate/Views/RechargeStore/RechargeStoreView.cs
  22. BIN=BIN
      GameClient/Assets/ResIn/UI/ClothingFoster/ClothingFoster_fui.bytes
  23. BIN=BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_10nota3.png
  24. 0 96
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_10nota3.png.meta
  25. BIN=BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_bd1ca0.png
  26. 0 96
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_bd1ca0.png.meta
  27. BIN=BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_ohuntad.png
  28. 0 96
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_ohuntad.png.meta
  29. BIN=BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_qr4ethu.png
  30. 0 96
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_qr4ethu.png.meta
  31. BIN=BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_wet2taf.png
  32. 0 96
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_wet2taf.png.meta
  33. BIN=BIN
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes
  34. BIN=BIN
      GameClient/Assets/ResIn/UI/DailyTask/DailyTask_fui.bytes
  35. BIN=BIN
      GameClient/Assets/ResIn/UI/Field/Field_fui.bytes
  36. BIN=BIN
      GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_fui.bytes
  37. BIN=BIN
      GameClient/Assets/ResIn/UI/RechargeStore/RechargeStore_fui.bytes

+ 1 - 3
FGUIProject/assets/ClothingFoster/SuitUI.xml

@@ -3,9 +3,7 @@
   <controller name="c1" pages="0,,1," selected="0"/>
   <controller name="c2" pages="0,,1," selected="0"/>
   <displayList>
-    <loader id="n0_pjip" name="bg" xy="-610,-390" size="2300,2700" url="ui://eg2y0ldpbd1ca0" fill="scaleFree" autoSize="true">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </loader>
+    <loader id="n40_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <graph id="n1_pjip" name="holder" xy="389,623" pivot="0.5,0.5" size="394,268" touchable="false">
       <relation target="" sidePair="center-center,middle-middle"/>
     </graph>

BIN=BIN
FGUIProject/assets/CommonGame/bgimg/mrqd_bjbj.jpg


BIN=BIN
FGUIProject/assets/CommonGame/bgimg/scsc_bjbj.jpg


BIN=BIN
FGUIProject/assets/CommonGame/bgimg/tjtj_bjbj.jpg


BIN=BIN
FGUIProject/assets/CommonGame/bgimg/zhangjie_bg_1.jpg


BIN=BIN
FGUIProject/assets/CommonGame/bgimg/zjm_bj_1.jpg


+ 0 - 6
FGUIProject/assets/CommonGame/package.xml

@@ -163,10 +163,8 @@
     <image id="qdrt16" name="hd_sxicon_2.png" path="/imagesExport/" exported="true"/>
     <image id="qdrt17" name="hd_sxicon_3.png" path="/imagesExport/" exported="true"/>
     <image id="qdrt18" name="hd_sxicon_4.png" path="/imagesExport/" exported="true"/>
-    <image id="bd1ca0" name="jingzhongh_bg.jpg" path="/bgimg/" exported="true" atlas="alone_npot"/>
     <component id="n3xha1" name="ComCostCurrency.xml" path="/components/" exported="true"/>
     <font id="k1kha2" name="SIMKAI.TTF" path="/" exported="true" renderMode="" samplePointSize="16"/>
-    <image id="10nota3" name="scsc_bjbj.jpg" path="/bgimg/" exported="true" atlas="alone_npot"/>
     <image id="10nota4" name="sc_czanniu_2.png" path="/images/"/>
     <image id="10nota5" name="sc_czanniu_1.png" path="/images/"/>
     <component id="10nota6" name="Button14.xml" path="/components/" exported="true"/>
@@ -175,10 +173,8 @@
     <image id="iftfta9" name="sc_tc_kuang_2.png" path="/images/"/>
     <component id="dcrotaa" name="Component2.xml" path="/components/"/>
     <image id="ohuntac" name="zhuxian_shuoto.png" path="/imagesExport/" exported="true"/>
-    <image id="ohuntad" name="zhangjie_bg_1.jpg" path="/bgimg/" exported="true" atlas="alone_npot"/>
     <movieclip id="lj7ea8" name="MovieClip1.jta" path="/effect/"/>
     <component id="wet2tae" name="ComRewardItem.xml" path="/components/"/>
-    <image id="wet2taf" name="mrqd_bjbj.jpg" path="/bgimg/" exported="true" atlas="alone_npot"/>
     <movieclip id="wet2td7" name="MovieClip2.jta" path="/effect/" atlas="alone_npot"/>
     <component id="kztethp" name="ComListReward.xml" path="/"/>
     <image id="kztethq" name="test.png" path="/imgItemIcon/" exported="true"/>
@@ -187,14 +183,12 @@
     <component id="hspqf4" name="ComRedDot.xml" path="/components/" exported="true"/>
     <image id="kjq37" name="gg_gg_hdhdgth.png" path="/imagesExport/" exported="true"/>
     <image id="qr4etht" name="wpzs_anniu_2.png" path="/imagesExport/" exported="true"/>
-    <image id="qr4ethu" name="tjtj_bjbj.jpg" path="/bgimg/" exported="true" atlas="alone_npot"/>
     <image id="a97wthv" name="huoyuedu.png" path="/imgItemIcon/" exported="true"/>
     <image id="cs8jthw" name="yx_wilq.png" path="/images/"/>
     <image id="cs8jthx" name="yx_whd.png" path="/images/"/>
     <image id="slyzthy" name="yx_yihd.png" path="/images/"/>
     <image id="hibuthz" name="fb_gongzuos.png" path="/imgItemIcon/" exported="true"/>
     <component id="pjip15" name="SuitPartsDetailUI.xml" path="/" exported="true"/>
-    <image id="kqhd1a" name="zjm_bj_1.jpg" path="/bgimg/" atlas="alone_npot"/>
   </resources>
   <publish name="" path="..\GameClient\Assets\ResIn\UI\CommonGame" packageCount="2" genCode="true" extractAlpha="true"/>
 </packageDescription>

+ 1 - 3
FGUIProject/assets/DailyTask/DailyTaskUI.xml

@@ -1,9 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
   <displayList>
-    <image id="n2_wet2" name="bg" src="wet2taf" fileName="bgimg/mrqd_bjbj.jpg" pkg="eg2y0ldp" xy="0,-240">
-      <relation target="" sidePair="width-width,height-height,center-center,middle-middle"/>
-    </image>
+    <loader id="n12_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <list id="n1_lh8v" name="listReward" xy="83,236" size="914,194" layout="row" colGap="40" defaultItem="ui://5mpsibzzlh8v6" autoClearItems="true">
       <relation target="" sidePair="center-center,top-top"/>
       <item/>

+ 1 - 3
FGUIProject/assets/Field/FieldUI.xml

@@ -2,9 +2,7 @@
 <component size="1080,1920">
   <controller name="c1" pages="0,,1,,2," selected="0"/>
   <displayList>
-    <image id="n10_ohun" name="n10" src="ohuntad" fileName="bgimg/zhangjie_bg_1.jpg" pkg="eg2y0ldp" xy="0,-240">
-      <relation target="" sidePair="width-width,height-height,center-center,middle-middle"/>
-    </image>
+    <loader id="n33_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <component id="n1_8jo9" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="30,80">
       <relation target="" sidePair="left-left,top-top"/>
     </component>

+ 1 - 3
FGUIProject/assets/FieldGuide/SuitShowUI.xml

@@ -1,9 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
   <displayList>
-    <loader id="n0_pjip" name="bg" xy="0,-240" size="1080,2400" url="ui://eg2y0ldpqr4ethu">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </loader>
+    <loader id="n14_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <graph id="n1_pjip" name="holder" xy="393,783" pivot="0.5,0.5" size="394,268" touchable="false">
       <relation target="" sidePair="center-center,middle-middle"/>
     </graph>

+ 2 - 4
FGUIProject/assets/RechargeStore/RechargeStoreUI.xml

@@ -1,10 +1,8 @@
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
-  <controller name="c1" pages="0,,1,,2," selected="2"/>
+  <controller name="c1" pages="0,,1,,2," selected="0"/>
   <displayList>
-    <image id="n2_d4iw" name="n2" src="10nota3" fileName="bgimg/scsc_bjbj.jpg" pkg="eg2y0ldp" xy="0,-240">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </image>
+    <loader id="n26_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <component id="n3_d4iw" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="35,80"/>
     <component id="n1_d4iw" name="valueBar" src="v3541v" fileName="components/ComponentValueBar.xml" pkg="eg2y0ldp" xy="159,90"/>
     <image id="n15_10not" name="n15" src="dmsi1d" fileName="images/sc_kuangjia_1.png" xy="0,414" size="1080,1506">

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingFoster/UI_SuitUI.cs

@@ -9,7 +9,7 @@ namespace UI.ClothingFoster
         public GComponent target;
         public Controller m_c1;
         public Controller m_c2;
-        public GLoader m_bg;
+        public GLoader m_loaBg;
         public GGraph m_holder;
         public GButton m_btnBack;
         public GTextField m_txtName;
@@ -83,7 +83,7 @@ namespace UI.ClothingFoster
         {
             m_c1 = comp.GetController("c1");
             m_c2 = comp.GetController("c2");
-            m_bg = (GLoader)comp.GetChild("bg");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_holder = (GGraph)comp.GetChild("holder");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_txtName = (GTextField)comp.GetChild("txtName");
@@ -113,7 +113,7 @@ namespace UI.ClothingFoster
         {
             m_c1 = null;
             m_c2 = null;
-            m_bg = null;
+            m_loaBg = null;
             m_holder = null;
             m_btnBack = null;
             m_txtName = null;

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/DailyTask/UI_DailyTaskUI.cs

@@ -7,7 +7,7 @@ namespace UI.DailyTask
     public partial class UI_DailyTaskUI
     {
         public GComponent target;
-        public GImage m_bg;
+        public GLoader m_loaBg;
         public GList m_listReward;
         public GTextField m_txtDesc0;
         public GLoader m_loaIcon;
@@ -63,7 +63,7 @@ namespace UI.DailyTask
 
         private void Init(GComponent comp)
         {
-            m_bg = (GImage)comp.GetChild("bg");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_listReward = (GList)comp.GetChild("listReward");
             m_txtDesc0 = (GTextField)comp.GetChild("txtDesc0");
             m_loaIcon = (GLoader)comp.GetChild("loaIcon");
@@ -75,7 +75,7 @@ namespace UI.DailyTask
         }
         public void Dispose(bool disposeTarget = false)
         {
-            m_bg = null;
+            m_loaBg = null;
             m_listReward = null;
             m_txtDesc0 = null;
             m_loaIcon = null;

+ 3 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Field/UI_FieldUI.cs

@@ -8,6 +8,7 @@ namespace UI.Field
     {
         public GComponent target;
         public Controller m_c1;
+        public GLoader m_loaBg;
         public GButton m_btnBack;
         public GComponent m_comValueBar;
         public UI_Button1 m_btn0;
@@ -75,6 +76,7 @@ namespace UI.Field
         private void Init(GComponent comp)
         {
             m_c1 = comp.GetController("c1");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_comValueBar = (GComponent)comp.GetChild("comValueBar");
             m_btn0 = (UI_Button1)UI_Button1.Create(comp.GetChild("btn0"));
@@ -98,6 +100,7 @@ namespace UI.Field
         public void Dispose(bool disposeTarget = false)
         {
             m_c1 = null;
+            m_loaBg = null;
             m_btnBack = null;
             m_comValueBar = null;
             m_btn0.Dispose();

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/FieldGuide/UI_SuitShowUI.cs

@@ -7,7 +7,7 @@ namespace UI.FieldGuide
     public partial class UI_SuitShowUI
     {
         public GComponent target;
-        public GLoader m_bg;
+        public GLoader m_loaBg;
         public GGraph m_holder;
         public GTextField m_txtTypeName;
         public GTextField m_txtSuitName;
@@ -63,7 +63,7 @@ namespace UI.FieldGuide
 
         private void Init(GComponent comp)
         {
-            m_bg = (GLoader)comp.GetChild("bg");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_holder = (GGraph)comp.GetChild("holder");
             m_txtTypeName = (GTextField)comp.GetChild("txtTypeName");
             m_txtSuitName = (GTextField)comp.GetChild("txtSuitName");
@@ -75,7 +75,7 @@ namespace UI.FieldGuide
         }
         public void Dispose(bool disposeTarget = false)
         {
-            m_bg = null;
+            m_loaBg = null;
             m_holder = null;
             m_txtTypeName = null;
             m_txtSuitName = null;

+ 3 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/RechargeStore/UI_RechargeStoreUI.cs

@@ -8,6 +8,7 @@ namespace UI.RechargeStore
     {
         public GComponent target;
         public Controller m_c1;
+        public GLoader m_loaBg;
         public GButton m_btnBack;
         public GComponent m_valueBar;
         public UI_Component1 m_comTab;
@@ -63,6 +64,7 @@ namespace UI.RechargeStore
         private void Init(GComponent comp)
         {
             m_c1 = comp.GetController("c1");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_valueBar = (GComponent)comp.GetChild("valueBar");
             m_comTab = (UI_Component1)UI_Component1.Create(comp.GetChild("comTab"));
@@ -74,6 +76,7 @@ namespace UI.RechargeStore
         public void Dispose(bool disposeTarget = false)
         {
             m_c1 = null;
+            m_loaBg = null;
             m_btnBack = null;
             m_valueBar = null;
             m_comTab.Dispose();

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/ClothingFoster/SuitView.cs

@@ -88,6 +88,8 @@ namespace GFGGame
 
             _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
             _ui.m_c1.selectedIndex = 0;
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("jingzhongh_bg");
+
             UpdateView();
 
             Debug.Log("养护奖励:" + ItemDataManager.GetItemNum(100169));

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/DailyTask/DailyTaskView.cs

@@ -43,6 +43,8 @@ namespace GFGGame
         protected override void OnShown()
         {
             base.OnShown();
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("mrqd_bjbj");
+
             _valueBarController.OnShown();
             _rewardCfgs = new List<DailyActiveRewardCfg>(DailyActiveRewardCfgArray.Instance.dataArray);
             UpdateList();

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/Field/FieldView.cs

@@ -50,6 +50,7 @@ namespace GFGGame
             _dataManager = FieldDataManager.Instance;
             _selectedIndex = _dataManager.difficulty;
             _ui.m_c1.selectedIndex = _selectedIndex;
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg_1");
 
             _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
             _dataManager.chapterId = _curCfg.id;

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/FieldGuide/SuitShowView.cs

@@ -73,6 +73,8 @@ namespace GFGGame
             }
             SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_suitTypeId);
             _ui.m_txtTypeName.text = cfg.name;
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjtj_bjbj");
+
             UpdateArrows();
             UpdateSuitView();
             UpdateSuitBoxStatus();

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/RechargeStore/RechargeStoreView.cs

@@ -54,6 +54,8 @@ namespace GFGGame
         protected override void OnShown()
         {
             base.OnShown();
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("scsc_bjbj");
+
             _valueBarController.OnShown();
             _ui.m_c1.selectedIndex = 0;
             _ui.m_comTab.m_c1.selectedIndex = 0;

BIN=BIN
GameClient/Assets/ResIn/UI/ClothingFoster/ClothingFoster_fui.bytes


BIN=BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_10nota3.png


+ 0 - 96
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_10nota3.png.meta

@@ -1,96 +0,0 @@
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-  textureType: 8
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-    sprites: []
-    outline: []
-    physicsShape: []
-    bones: []
-    spriteID: 5e97eb03825dee720800000000000000
-    internalID: 0
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-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

BIN=BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_bd1ca0.png


+ 0 - 96
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_bd1ca0.png.meta

@@ -1,96 +0,0 @@
-fileFormatVersion: 2
-guid: 5758d4e57b3fc4e4a932d6f9cbac4465
-TextureImporter:
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