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@@ -90,7 +90,7 @@ namespace GFGGame
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_valueBarController = new ValueBarController(_ui.m_valueBar);
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_valueBarController = new ValueBarController(_ui.m_valueBar);
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_ui.m_btnBack.onClick.Add(OnClickBtnBack);
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_ui.m_btnBack.onClick.Add(OnClickBtnBack);
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_ui.m_btnHome.onClick.Add(OnClickBtnHome);
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_ui.m_btnHome.onClick.Add(OnClickBtnHome);
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- _ui.m_switchChapter.onClick.Add(OnClickSwitchBack);
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+ _ui.m_switchChapter.target.onClick.Add(OnClickSwitchBack);
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_ui.m_chapter.m_compChapterScroll.m_imgBegin.onClick.Add(OnClickNext);
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_ui.m_chapter.m_compChapterScroll.m_imgBegin.onClick.Add(OnClickNext);
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_ui.m_suitIcon.onClick.Add(OnClickGotoView);
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_ui.m_suitIcon.onClick.Add(OnClickGotoView);
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_ui.m_bonusBox1.target.onClick.Add(() =>
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_ui.m_bonusBox1.target.onClick.Add(() =>
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@@ -216,7 +216,7 @@ namespace GFGGame
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UI_ComponentValueBar.ProxyEnd();
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UI_ComponentValueBar.ProxyEnd();
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_valueBarController.UpdateList(new List<int>() { ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED });
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_valueBarController.UpdateList(new List<int>() { ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED });
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_ui.m_selectChapter.visible = false;
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_ui.m_selectChapter.visible = false;
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- _ui.m_switchChapter.visible = false;
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+ _ui.m_switchChapter.target.visible = false;
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_ui.m_bonusBox.visible = false;
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_ui.m_bonusBox.visible = false;
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_ui.m_ActivityZCJB.visible = true;
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_ui.m_ActivityZCJB.visible = true;
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long timeActivity = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(17).EndTime - TimeHelper.ServerNow();
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long timeActivity = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(17).EndTime - TimeHelper.ServerNow();
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@@ -228,7 +228,7 @@ namespace GFGGame
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valueBar.m_c1.selectedIndex = 1;
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valueBar.m_c1.selectedIndex = 1;
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UI_ComponentValueBar.ProxyEnd();
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UI_ComponentValueBar.ProxyEnd();
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_ui.m_selectChapter.visible = true;
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_ui.m_selectChapter.visible = true;
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- _ui.m_switchChapter.visible = true;
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+ _ui.m_switchChapter.target.visible = true;
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_ui.m_bonusBox.visible = true;
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_ui.m_bonusBox.visible = true;
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_ui.m_ActivityZCJB.visible = false;
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_ui.m_ActivityZCJB.visible = false;
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}
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}
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@@ -302,10 +302,13 @@ namespace GFGGame
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StoryLevelCfg lastLevelCfg = list[list.Count - 1];
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StoryLevelCfg lastLevelCfg = list[list.Count - 1];
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StoryChapterCfg LastChapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID + 1);
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StoryChapterCfg LastChapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID + 1);
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- if (lastLevelCfg != null && InstanceZonesDataManager.CheckLevelPass(lastLevelCfg.id) && LastChapterCfg != null)
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+ if (lastLevelCfg != null && InstanceZonesDataManager.CheckLevelPass(lastLevelCfg.id))
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{
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{
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- _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = true;
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- _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = true;
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+ if(LastChapterCfg != null)
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+ {
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+ _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = true;
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+ _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = true;
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+ }
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if (chapterCfg.suitId > 0 && chapterCfg.subType == 0)
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if (chapterCfg.suitId > 0 && chapterCfg.subType == 0)
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{
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{
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_ui.m_targetSuit.visible = true;
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_ui.m_targetSuit.visible = true;
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@@ -601,8 +604,9 @@ namespace GFGGame
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//bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
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//bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
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- bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 3, "来继续我们的旅程吧。");
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- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 3);
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+ bool isGuide7 = GuideController.TryGuide(_ui.m_switchChapter.target, ConstGuideId.ENTER_CHAPTER_2, 3, "进入章节选择。");
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+ GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 6, "进入精英关卡。",-1,true,0,false,false,true);
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+
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//bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
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//bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
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//GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
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//GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
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@@ -633,8 +637,8 @@ namespace GFGGame
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GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 3);
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GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 3);
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GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 3);
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GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 3);
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// GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
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// GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
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- GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 3);
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- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 3);
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+ //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 3);
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+ //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 3);
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// GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
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// GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
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//GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
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//GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
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//GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
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//GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
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