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@@ -265,7 +265,7 @@ namespace GFGGame
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ScoreSystemData.Instance.SetEquipDicWithType();
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- // _npcSkillDic = SkillDataManager.Instance.GetNpcSkill();
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+
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_index = 0;
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_score = 0;
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_targetScore = 0;
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@@ -285,6 +285,7 @@ namespace GFGGame
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{
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_speed = 1;
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EquipDataCache.cacher.autoPlay = false;
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+ _ui.m_btnSkill0.target.touchable = false;
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}
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if (_levelCfg.type == ConstInstanceZonesType.Field || EquipDataCache.cacher.autoPlay)
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@@ -309,10 +310,10 @@ namespace GFGGame
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}
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_ui.m_btnSpeedUp.visible = _isAutoPlay;
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_ui.m_btnSpeedUp.title = "x" + _speed;
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- if (_index == 0 && GuideDataManager.IsGuideFinish(ConstGuideId.TARGET_FIGHT) <= 0)
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- {
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- _ui.m_btnSkill0.target.touchable = false;
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- }
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+ // if (_index == 0 && GuideDataManager.IsGuideFinish(ConstGuideId.TARGET_FIGHT) <= 0)
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+ // {
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+ // _ui.m_btnSkill0.target.touchable = false;
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+ // }
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}
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@@ -399,13 +400,11 @@ namespace GFGGame
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_ui.m_comMineCircle.m_t0.Play(1, 0, 0, 0.75f, () =>
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{
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_ui.m_comMineCircle.m_holder.visible = false;
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- // _ui.m_comMineCircle.m_loaIcon.visible = true;
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playStop = true;
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});
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_ui.m_comTargetCircle.m_t0.Play(1, 0, 0, 0.75f, () =>
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{
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_ui.m_comTargetCircle.m_holder.visible = false;
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- // _ui.m_comTargetCircle.m_loaIcon.visible = true;
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});
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return;
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}
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@@ -416,12 +415,7 @@ namespace GFGGame
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{
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PlayScoreTWEffect(_ui.m_holderPartScore, _ui.m_comMineCircle.target.position, _ui.m_proScore.target.position);
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});
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- // _ui.m_comMineCircle.m_t1.ignoreEngineTimeScale = false;
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- // _ui.m_comMineCircle.m_t1.timeScale = _speed;
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- // _ui.m_comMineCircle.m_t1.Play(() =>
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- // {
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- // PlayScoreTWEffect(_ui.m_holderPartScore, _ui.m_comMineCircle.target.position, _ui.m_proScore.target.position);
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- // });
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+
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_ui.m_comTargetCircle.m_holder.visible = false;
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_ui.m_comTargetCircle.m_t0.ignoreEngineTimeScale = false;
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_ui.m_comTargetCircle.m_t0.timeScale = _speed;
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@@ -770,10 +764,10 @@ namespace GFGGame
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if (playStop)
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{
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- GuideController.TryGuide(_ui.m_comMineCircle.target, ConstGuideId.TARGET_FIGHT, 1, "这里可以观察双方的分数计算。");
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+ GuideController.TryGuide(_ui.m_comMineCircle.target, ConstGuideId.TARGET_FIGHT, 3, "这里可以观察双方的分数计算。");
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}
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- GuideController.TryGuide(_ui.m_btnSkill0.target, ConstGuideId.TARGET_FIGHT, 2, "使用技能,可以增加胜出的几率哦,点击看看。");
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- GuideController.TryCompleteGuide(ConstGuideId.TARGET_FIGHT, 2);
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+ GuideController.TryGuide(_ui.m_btnSkill0.target, ConstGuideId.TARGET_FIGHT, 4, "使用技能,可以增加胜出的几率哦,点击看看。");
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+ GuideController.TryCompleteGuide(ConstGuideId.TARGET_FIGHT, 4);
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}
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}
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