zhaoyang 2 years ago
parent
commit
70f04c8fb4

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpFightView.cs

@@ -1050,6 +1050,7 @@ namespace GFGGame
             GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 8);
             GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 8);
 
 
             GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.TARGET_FIGHT, 1, "这次换装需要获得别人的认可呢。");
             GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.TARGET_FIGHT, 1, "这次换装需要获得别人的认可呢。");
+            GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.TARGET_FIGHT, 2, "");
 
 
         }
         }
     }
     }

+ 10 - 16
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightTargetScoreView.cs

@@ -265,7 +265,7 @@ namespace GFGGame
 
 
 
 
             ScoreSystemData.Instance.SetEquipDicWithType();
             ScoreSystemData.Instance.SetEquipDicWithType();
-            // _npcSkillDic = SkillDataManager.Instance.GetNpcSkill();
+
             _index = 0;
             _index = 0;
             _score = 0;
             _score = 0;
             _targetScore = 0;
             _targetScore = 0;
@@ -285,6 +285,7 @@ namespace GFGGame
             {
             {
                 _speed = 1;
                 _speed = 1;
                 EquipDataCache.cacher.autoPlay = false;
                 EquipDataCache.cacher.autoPlay = false;
+                _ui.m_btnSkill0.target.touchable = false;
             }
             }
 
 
             if (_levelCfg.type == ConstInstanceZonesType.Field || EquipDataCache.cacher.autoPlay)
             if (_levelCfg.type == ConstInstanceZonesType.Field || EquipDataCache.cacher.autoPlay)
@@ -309,10 +310,10 @@ namespace GFGGame
             }
             }
             _ui.m_btnSpeedUp.visible = _isAutoPlay;
             _ui.m_btnSpeedUp.visible = _isAutoPlay;
             _ui.m_btnSpeedUp.title = "x" + _speed;
             _ui.m_btnSpeedUp.title = "x" + _speed;
-            if (_index == 0 && GuideDataManager.IsGuideFinish(ConstGuideId.TARGET_FIGHT) <= 0)
-            {
-                _ui.m_btnSkill0.target.touchable = false;
-            }
+            // if (_index == 0 && GuideDataManager.IsGuideFinish(ConstGuideId.TARGET_FIGHT) <= 0)
+            // {
+            //     _ui.m_btnSkill0.target.touchable = false;
+            // }
         }
         }
 
 
 
 
@@ -399,13 +400,11 @@ namespace GFGGame
                 _ui.m_comMineCircle.m_t0.Play(1, 0, 0, 0.75f, () =>
                 _ui.m_comMineCircle.m_t0.Play(1, 0, 0, 0.75f, () =>
                 {
                 {
                     _ui.m_comMineCircle.m_holder.visible = false;
                     _ui.m_comMineCircle.m_holder.visible = false;
-                    // _ui.m_comMineCircle.m_loaIcon.visible = true;
                     playStop = true;
                     playStop = true;
                 });
                 });
                 _ui.m_comTargetCircle.m_t0.Play(1, 0, 0, 0.75f, () =>
                 _ui.m_comTargetCircle.m_t0.Play(1, 0, 0, 0.75f, () =>
                 {
                 {
                     _ui.m_comTargetCircle.m_holder.visible = false;
                     _ui.m_comTargetCircle.m_holder.visible = false;
-                    // _ui.m_comTargetCircle.m_loaIcon.visible = true;
                 });
                 });
                 return;
                 return;
             }
             }
@@ -416,12 +415,7 @@ namespace GFGGame
             {
             {
                 PlayScoreTWEffect(_ui.m_holderPartScore, _ui.m_comMineCircle.target.position, _ui.m_proScore.target.position);
                 PlayScoreTWEffect(_ui.m_holderPartScore, _ui.m_comMineCircle.target.position, _ui.m_proScore.target.position);
             });
             });
-            // _ui.m_comMineCircle.m_t1.ignoreEngineTimeScale = false;
-            // _ui.m_comMineCircle.m_t1.timeScale = _speed;
-            // _ui.m_comMineCircle.m_t1.Play(() =>
-            // {
-            //     PlayScoreTWEffect(_ui.m_holderPartScore, _ui.m_comMineCircle.target.position, _ui.m_proScore.target.position);
-            // });
+
             _ui.m_comTargetCircle.m_holder.visible = false;
             _ui.m_comTargetCircle.m_holder.visible = false;
             _ui.m_comTargetCircle.m_t0.ignoreEngineTimeScale = false;
             _ui.m_comTargetCircle.m_t0.ignoreEngineTimeScale = false;
             _ui.m_comTargetCircle.m_t0.timeScale = _speed;
             _ui.m_comTargetCircle.m_t0.timeScale = _speed;
@@ -770,10 +764,10 @@ namespace GFGGame
 
 
             if (playStop)
             if (playStop)
             {
             {
-                GuideController.TryGuide(_ui.m_comMineCircle.target, ConstGuideId.TARGET_FIGHT, 1, "这里可以观察双方的分数计算。");
+                GuideController.TryGuide(_ui.m_comMineCircle.target, ConstGuideId.TARGET_FIGHT, 3, "这里可以观察双方的分数计算。");
             }
             }
-            GuideController.TryGuide(_ui.m_btnSkill0.target, ConstGuideId.TARGET_FIGHT, 2, "使用技能,可以增加胜出的几率哦,点击看看。");
-            GuideController.TryCompleteGuide(ConstGuideId.TARGET_FIGHT, 2);
+            GuideController.TryGuide(_ui.m_btnSkill0.target, ConstGuideId.TARGET_FIGHT, 4, "使用技能,可以增加胜出的几率哦,点击看看。");
+            GuideController.TryCompleteGuide(ConstGuideId.TARGET_FIGHT, 4);
 
 
         }
         }
     }
     }