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				@@ -15,6 +15,7 @@ namespace GFGGame 
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				         protected StudioCfg studioCfg; 
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				         protected StoryLevelCfg[] storyLevelCfgs; 
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				         protected StudioData studioData; 
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				+        private int curIndex = 0; 
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				         public override void Dispose() 
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				         { 
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				@@ -38,7 +39,7 @@ namespace GFGGame 
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				             _ui.m_btnBuy.onClick.Add(OnCliclBtnBuy); 
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				             EventAgent.AddEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, UpdateView); 
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				-            // EventAgent.AddEventListener(ConstMessage.NOTICE_STUDIO_PLAY_TIMES, UpdateView); 
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				+            EventAgent.AddEventListener(ConstMessage.NOTICE_STUDIO_PLAY_TIMES, UpdateView); 
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				         } 
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				@@ -46,6 +47,7 @@ namespace GFGGame 
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				         { 
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				             base.OnShown(); 
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				             _valueBarController.OnShown(); 
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				+            _ui.m_list.ScrollToView(curIndex); 
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				             UpdateView(); 
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				             Timers.inst.Add(1, 0, UpdateShowTime); 
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				@@ -59,10 +61,12 @@ namespace GFGGame 
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				             storyLevelCfgs = null; 
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				             studioData = null; 
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				             Timers.inst.Remove(UpdateShowTime); 
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				+            EventAgent.RemoveEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, UpdateView); 
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				+            EventAgent.RemoveEventListener(ConstMessage.NOTICE_STUDIO_PLAY_TIMES, UpdateView); 
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				         } 
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				         private void UpdateView() 
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				         { 
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				-            _ui.m_txtNum.text = string.Format("剩余次数:{0}/{1}", this.studioData.TotalPlayTimes - this.studioData.PlayTimes, this.studioData.TotalPlayTimes); 
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				+            _ui.m_txtNum.text = string.Format("剩余次数:{0}/{1}", this.studioData.TotalPlayTimes - this.studioData.PlayTimes, studioCfg.num); 
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				         } 
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				         private void UpdateShowTime(object param) 
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				         { 
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				@@ -71,23 +75,23 @@ namespace GFGGame 
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				         private void ListItemRender(int index, GObject obj) 
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				         { 
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				             UI_ListItem item = UI_ListItem.Proxy(obj); 
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				-            StudioDataManager.Instance.IsCanFight(storyLevelCfgs, storyLevelCfgs[index], out bool canFight, out string content); 
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				+            StudioDataManager.Instance.IsCanFight(storyLevelCfgs, index, out bool canFight, out string content); 
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				             ItemData itemData = StoryBonusDataCache.GetBonusData(storyLevelCfgs[index].id).bonusBase[0]; 
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				             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id); 
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				             item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg); 
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				- 
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				             item.m_star.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(storyLevelCfgs[index].id); 
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				- 
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				             item.m_imgLock.visible = canFight ? false : true; 
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				-            item.m_txtTitle.text = canFight ? string.Format("{0}{1}", studioCfg.name, index + 1) : content; 
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				-            item.target.data = storyLevelCfgs[index]; 
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				+            item.m_txtTitle.text = canFight ? storyLevelCfgs[index].name : content; 
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				+            if (canFight) curIndex = index; 
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				+            item.target.data = index; 
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				         } 
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				         private void OnCliclListItem(EventContext context) 
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				         { 
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				             UI_ListItem item = UI_ListItem.Proxy(context.data as GObject); 
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				-            StoryLevelCfg storyLevelCfg = item.target.data as StoryLevelCfg; 
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				-            StudioDataManager.Instance.IsCanFight(storyLevelCfgs, storyLevelCfg, out bool canFight, out string content); 
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				+            int index = (int)item.target.data; 
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				+            StoryLevelCfg storyLevelCfg = storyLevelCfgs[index]; 
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				+            StudioDataManager.Instance.IsCanFight(storyLevelCfgs, index, out bool canFight, out string content); 
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				             if (!canFight) 
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				             { 
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				                 PromptController.Instance.ShowFloatTextPrompt(content); 
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				@@ -97,15 +101,6 @@ namespace GFGGame 
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				         } 
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				-        private bool GetCanFight(StoryLevelCfg storyLevelCfg) 
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				-        { 
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				-            bool isPass = InstanceZonesDataManager.CheckLevelPass(storyLevelCfg.needStoryLevelId); 
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				-            bool isRoleLv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) >= storyLevelCfg.needRoleLv; 
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				-            return isPass && isRoleLv; 
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				-        } 
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				- 
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				- 
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				- 
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				         private void OnCliclBtnBuy() 
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				         { 
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				             ViewManager.Show<StudioBuyNumView>(this.studioCfg.id); 
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