浏览代码

战斗无卡牌时算分判空

zhaoyang 3 年之前
父节点
当前提交
7180e1af10
共有 1 个文件被更改,包括 5 次插入3 次删除
  1. 5 3
      GameClient/Assets/Game/HotUpdate/Data/ScoreSystemData.cs

+ 5 - 3
GameClient/Assets/Game/HotUpdate/Data/ScoreSystemData.cs

@@ -151,11 +151,13 @@ namespace GFGGame
         {
             skillScore = 0;
             showCard = false;
-            // PassivitySkillCfg[] cfgs = PassivitySkillCfgArray.Instance.GetCfgs(StoryDataManager.currentCardId);
+            if (StoryDataManager.currentCardId <= 0)
+            {
+                return;
+            }
             Dictionary<int, List<PassivitySkillCfg>> cfgs = SkillDataManager.Instance.dicPassivitySkill[StoryDataManager.currentCardId];
 
-            // for (int i = 0; i < cfgs.Length; i++)
-            // {
+
             foreach (int key in cfgs.Keys)
             {