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				@@ -83,16 +83,19 @@ namespace GFGGame 
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				             }); 
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				             _ui.m_comMineCircle.target.onClick.Add(() => 
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				             { 
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				-                if (_index == 0 && GuideDataManager.GetGuideCountCopy(ConstGuideId.TARGET_FIGHT) <= 0 && playStop) 
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				+                _ui.m_btnSkill0.target.touchable = true; 
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				+            }); 
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				+ 
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				+            _ui.m_btnSkill0.target.onClick.Add(() => 
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				+            { 
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				+                if (_index == 0 && GuideDataManager.IsGuideFinish(ConstGuideId.TARGET_FIGHT) <= 0 && playStop) 
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				                 { 
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				                     playStop = false; 
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				-                    _ui.m_comTargetCircle.target.visible = false; 
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				-                    _ui.m_comMineCircle.target.visible = false; 
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				+                    // _ui.m_comTargetCircle.target.visible = false; 
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				+                    // _ui.m_comMineCircle.target.visible = false; 
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				                     _ui.m_comMineCircle.m_t0.Play(CircleScoreEnd); 
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				                     _ui.m_comTargetCircle.m_t0.Play(); 
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				-                    _ui.m_btnSkill0.target.touchable = true; 
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				- 
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				                 } 
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				             }); 
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				             _ui.m_btnSpeedUp.onClick.Add(OnBtnSpeedUp); 
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				@@ -128,7 +131,7 @@ namespace GFGGame 
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				             _mainScore = ScoreSystemData.Instance.GetMainScore(); 
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				             _targetMainScore = fightCfg.targetMainScore; 
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				-            if (_index == 0 && GuideDataManager.GetGuideCountCopy(ConstGuideId.TARGET_FIGHT) <= 0) 
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				+            if (_index == 0 && GuideDataManager.IsGuideFinish(ConstGuideId.TARGET_FIGHT) <= 0) 
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				             { 
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				                 _ui.m_btnSkill0.target.touchable = false; 
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				             } 
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				@@ -139,7 +142,7 @@ namespace GFGGame 
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				         { 
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				             Reset(); 
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				-            if (_index == 0 && GuideDataManager.GetGuideCountCopy(ConstGuideId.TARGET_FIGHT) <= 0)//引导中禁止自动战斗 
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				+            if (_index == 0 && GuideDataManager.IsGuideFinish(ConstGuideId.TARGET_FIGHT) <= 0)//引导中禁止自动战斗 
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				             { 
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				                 EquipDataCache.cacher.fightSpeed = 1; 
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				                 EquipDataCache.cacher.autoPlay = false; 
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				@@ -236,7 +239,7 @@ namespace GFGGame 
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				             _ui.m_comTargetCircle.target.visible = true; 
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				             _ui.m_comTargetCircle.m_txtPart.text = FightScoreCfgArray.Instance.GetCfg(_index + 1).name; 
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				-            if (_index == 0 && GuideDataManager.GetGuideCountCopy(ConstGuideId.TARGET_FIGHT) <= 0) 
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				+            if (_index == 0 && GuideDataManager.IsGuideFinish(ConstGuideId.TARGET_FIGHT) <= 0) 
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				             { 
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				                 _ui.m_comMineCircle.m_t0.Play(1, 0, 0, 0.75f, () => 
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				                 { 
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