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				@@ -25,7 +25,7 @@ namespace GFGGame 
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				         private UI_LauncherUI _ui; 
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				         private GameObject _gameObject; 
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				         private GoWrapper _wrapper; 
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				- 
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				+        private string[] resNames = { "11", "33" }; 
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				         /// <summary> 
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				         /// 每1%耗时,单位秒 
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				         /// </summary> 
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				@@ -80,7 +80,6 @@ namespace GFGGame 
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				             _gameObject.transform.localScale = new Vector3(100, 100, 100); 
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				             _wrapper = new GoWrapper(_gameObject); 
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				             _ui.m_holder.SetNativeObject(_wrapper); 
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				- 
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				         } 
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				         /// <summary> 
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				@@ -136,8 +135,8 @@ namespace GFGGame 
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				             if (progress < oldValule) 
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				             { 
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				                 _ui.m_progressBar1.value = progress; 
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				-                float posX = _ui.m_progressBar1.width * (progress / 100) - 70; 
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				-                _ui.m_imgAni.x = Mathf.Min(posX, _ui.target.width - _ui.m_imgAni.width - 70); 
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				+                float posX = _ui.m_progressBar1.width * (progress / 100) + _ui.m_progressBar1.x; 
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				+                _ui.m_imgAni.x = Mathf.Min(posX, _ui.m_progressBar1.width + _ui.m_progressBar1.x); 
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				                 callback?.Invoke(); 
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				             } 
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				             else 
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				@@ -146,8 +145,8 @@ namespace GFGGame 
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				                 float duration = (float)(progress - oldValule) * SPEED; 
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				                 GTweener gtweener = _ui.m_progressBar1.TweenValue(progress, duration).OnUpdate((GTweener t) => 
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				                 { 
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				-                    float posX = _ui.m_progressBar1.width * (t.value.x / 100) - 70; 
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				-                    _ui.m_imgAni.x = Mathf.Min(posX, _ui.target.width - _ui.m_imgAni.width - 70); 
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				+                    float posX = _ui.m_progressBar1.width * (t.value.x / 100) + _ui.m_progressBar1.x; 
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				+                    _ui.m_imgAni.x = Mathf.Min(posX, _ui.m_progressBar1.width + _ui.m_progressBar1.x); 
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				                 }); 
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				                 if (callback != null) 
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