Browse Source

充值会员界面调ui

zhaoyang 2 years ago
parent
commit
71cb8e3109

+ 1 - 2
FGUIProject/assets/Store/StoreChargeAddUpUI.xml

@@ -1,9 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920" opaque="false">
 <component size="1080,1920" opaque="false">
   <displayList>
   <displayList>
-    <text id="n31_hhx9" name="n31" xy="230,723" size="619,39" fontSize="28" color="#8c8580" text="游戏中任意付费会按照1人民币*10换算成会员积分"/>
     <component id="n34_l500" name="valueBar" src="v3541v" fileName="components/ComponentValueBar.xml" pkg="eg2y0ldp" xy="0,85" controller="c1,10"/>
     <component id="n34_l500" name="valueBar" src="v3541v" fileName="components/ComponentValueBar.xml" pkg="eg2y0ldp" xy="0,85" controller="c1,10"/>
-    <component id="n33_hhx9" name="comVipLv" src="hhx91r" fileName="components/ComVipLv.xml" xy="62,493"/>
     <list id="n58_qik1" name="list" xy="0,790" size="1080,1082" layout="pagination" overflow="scroll" scroll="horizontal" scrollBarFlags="8" colGap="60" defaultItem="ui://p9mtgheoqik1tby" align="center">
     <list id="n58_qik1" name="list" xy="0,790" size="1080,1082" layout="pagination" overflow="scroll" scroll="horizontal" scrollBarFlags="8" colGap="60" defaultItem="ui://p9mtgheoqik1tby" align="center">
       <item/>
       <item/>
       <item/>
       <item/>
@@ -12,6 +10,7 @@
       <item/>
       <item/>
       <item/>
       <item/>
     </list>
     </list>
+    <component id="n33_hhx9" name="comVipLv" src="hhx91r" fileName="components/ComVipLv.xml" xy="62,493"/>
     <component id="n29_hhx9" name="n29" src="hhx90" fileName="components/ComZhuangShi.xml" xy="690,1420">
     <component id="n29_hhx9" name="n29" src="hhx90" fileName="components/ComZhuangShi.xml" xy="690,1420">
       <relation target="" sidePair="right-right,bottom-bottom"/>
       <relation target="" sidePair="right-right,bottom-bottom"/>
     </component>
     </component>

+ 0 - 1
FGUIProject/assets/Store/StoreChargeUI.xml

@@ -1,7 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920" opaque="false">
 <component size="1080,1920" opaque="false">
   <displayList>
   <displayList>
-    <text id="n31_hhx9" name="n31" xy="230,723" size="619,39" fontSize="28" color="#8c8580" text="游戏中任意付费会按照1人民币*10换算成会员积分"/>
     <component id="n34_l500" name="valueBar" src="v3541v" fileName="components/ComponentValueBar.xml" pkg="eg2y0ldp" xy="0,85" controller="c1,10"/>
     <component id="n34_l500" name="valueBar" src="v3541v" fileName="components/ComponentValueBar.xml" pkg="eg2y0ldp" xy="0,85" controller="c1,10"/>
     <component id="n33_hhx9" name="comVipLv" src="hhx91r" fileName="components/ComVipLv.xml" xy="62,493"/>
     <component id="n33_hhx9" name="comVipLv" src="hhx91r" fileName="components/ComVipLv.xml" xy="62,493"/>
     <list id="n10_d4iw" name="list" xy="0,793" size="1080,1033" layout="flow_hz" overflow="hidden" colGap="20" defaultItem="ui://p9mtgheohhx91i" align="center" scrollItemToViewOnClick="false">
     <list id="n10_d4iw" name="list" xy="0,793" size="1080,1033" layout="flow_hz" overflow="hidden" colGap="20" defaultItem="ui://p9mtgheohhx91i" align="center" scrollItemToViewOnClick="false">

+ 4 - 2
FGUIProject/assets/Store/components/ComVipLv.xml

@@ -1,8 +1,8 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
-<component size="956,220">
+<component size="956,272">
   <displayList>
   <displayList>
     <image id="n33_hhx9" name="n33" src="hhx91" fileName="imagesNew/VipLevel_baseboard.png" xy="0,0"/>
     <image id="n33_hhx9" name="n33" src="hhx91" fileName="imagesNew/VipLevel_baseboard.png" xy="0,0"/>
-    <text id="n34_hhx9" name="txtLv" xy="55,65" pivot="0.5,0" size="116,94" group="n38_hhx9" font="ui://p9mtgheohhx91g" fontSize="28" color="#8c8580" letterSpacing="-12" text="88"/>
+    <text id="n34_hhx9" name="txtLv" xy="80,65" pivot="0.5,0" size="66,94" group="n38_hhx9" font="ui://p9mtgheohhx91g" fontSize="28" color="#8c8580" letterSpacing="-12" text="0"/>
     <text id="n35_hhx9" name="n35" xy="40,114" size="31,39" group="n38_hhx9" fontSize="28" color="#5a3e16" text="lv."/>
     <text id="n35_hhx9" name="n35" xy="40,114" size="31,39" group="n38_hhx9" fontSize="28" color="#5a3e16" text="lv."/>
     <text id="n37_hhx9" name="n37" xy="57,154" size="116,39" group="n38_hhx9" fontSize="28" color="#5a3e16" text="会员等级"/>
     <text id="n37_hhx9" name="n37" xy="57,154" size="116,39" group="n38_hhx9" fontSize="28" color="#5a3e16" text="会员等级"/>
     <group id="n38_hhx9" name="n38" xy="40,65" size="133,128"/>
     <group id="n38_hhx9" name="n38" xy="40,65" size="133,128"/>
@@ -16,5 +16,7 @@
     <component id="n44_hhx9" name="btnRule" src="psphtkg" fileName="components/BtnRule.xml" pkg="eg2y0ldp" xy="862,63" size="52,52">
     <component id="n44_hhx9" name="btnRule" src="psphtkg" fileName="components/BtnRule.xml" pkg="eg2y0ldp" xy="862,63" size="52,52">
       <Button icon="ui://p9mtgheofqortar"/>
       <Button icon="ui://p9mtgheofqortar"/>
     </component>
     </component>
+    <graph id="n48_o4m7" name="n48" xy="0,206" size="956,67"/>
+    <text id="n46_o4m7" name="n46" xy="177,228" size="619,39" fontSize="28" color="#8c8580" text="游戏中任意付费会按照1人民币*10换算成会员积分"/>
   </displayList>
   </displayList>
 </component>
 </component>

+ 3 - 2
FGUIProject/assets/Store/components/ListVipItem.xml

@@ -3,9 +3,10 @@
   <controller name="button" pages="0,up,1,down" selected="0"/>
   <controller name="button" pages="0,up,1,down" selected="0"/>
   <displayList>
   <displayList>
     <image id="n35_qik1" name="n35" src="hhx9t" fileName="imagesNew/tz_baseboard.png" xy="116,29" group="n58_qik1"/>
     <image id="n35_qik1" name="n35" src="hhx9t" fileName="imagesNew/tz_baseboard.png" xy="116,29" group="n58_qik1"/>
-    <graph id="n37_qik1" name="holder" xy="348,461" size="1,1" group="n58_qik1" touchable="false">
+    <graph id="n37_qik1" name="holder" xy="348,561" size="1,1" group="n58_qik1" touchable="false">
       <gearDisplay controller="button" pages="1"/>
       <gearDisplay controller="button" pages="1"/>
     </graph>
     </graph>
+    <image id="n59_o4m7" name="n59" src="o4m7tcp" fileName="imagesNew/sc_lh_zz.png" xy="375,-35" group="n58_qik1"/>
     <component id="n38_qik1" name="btnShow" src="qik1tbv" fileName="components/Button6.xml" xy="101,0" group="n58_qik1"/>
     <component id="n38_qik1" name="btnShow" src="qik1tbv" fileName="components/Button6.xml" xy="101,0" group="n58_qik1"/>
     <image id="n39_qik1" name="n39" src="hhx9u" fileName="imagesNew/tz_name_baseboard.png" xy="80,60" group="n45_qik1"/>
     <image id="n39_qik1" name="n39" src="hhx9u" fileName="imagesNew/tz_name_baseboard.png" xy="80,60" group="n45_qik1"/>
     <text id="n40_qik1" name="txtName0" xy="100,70" pivot="0.5,0" size="56,69" group="n45_qik1" fontSize="52" color="#915e15" text="梦"/>
     <text id="n40_qik1" name="txtName0" xy="100,70" pivot="0.5,0" size="56,69" group="n45_qik1" fontSize="52" color="#915e15" text="梦"/>
@@ -46,7 +47,7 @@
       <item/>
       <item/>
     </list>
     </list>
     <component id="n57_qik1" name="btnGetWeekGiftBag" src="qik1tbw" fileName="components/Button7.xml" xy="690,914" group="n58_qik1"/>
     <component id="n57_qik1" name="btnGetWeekGiftBag" src="qik1tbw" fileName="components/Button7.xml" xy="690,914" group="n58_qik1"/>
-    <group id="n58_qik1" name="n58" xy="80,0" size="1109,1045"/>
+    <group id="n58_qik1" name="n58" xy="80,-35" size="1109,1080"/>
   </displayList>
   </displayList>
   <Button mode="Radio"/>
   <Button mode="Radio"/>
 </component>
 </component>

BIN
FGUIProject/assets/Store/imagesNew/sc_lh_zz.png


+ 1 - 0
FGUIProject/assets/Store/package.xml

@@ -160,6 +160,7 @@
     <component id="qik1tcm" name="Button11.xml" path="/components/"/>
     <component id="qik1tcm" name="Button11.xml" path="/components/"/>
     <image id="jx6ztcn" name="card_lingxicard_icon.png" path="/imagesNew/" exported="true"/>
     <image id="jx6ztcn" name="card_lingxicard_icon.png" path="/imagesNew/" exported="true"/>
     <image id="jx6ztco" name="card_xuanjicard_icon.png" path="/imagesNew/" exported="true"/>
     <image id="jx6ztco" name="card_xuanjicard_icon.png" path="/imagesNew/" exported="true"/>
+    <image id="o4m7tcp" name="sc_lh_zz.png" path="/imagesNew/"/>
   </resources>
   </resources>
   <publish name="" path="../GameClient/Assets/ResIn/UI/Store" packageCount="2" genCode="true"/>
   <publish name="" path="../GameClient/Assets/ResIn/UI/Store" packageCount="2" genCode="true"/>
 </packageDescription>
 </packageDescription>

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Store/UI_StoreChargeAddUpUI.cs

@@ -8,8 +8,8 @@ namespace UI.Store
     {
     {
         public GComponent target;
         public GComponent target;
         public GComponent m_valueBar;
         public GComponent m_valueBar;
-        public UI_ComVipLv m_comVipLv;
         public GList m_list;
         public GList m_list;
+        public UI_ComVipLv m_comVipLv;
         public GButton m_btnLeft;
         public GButton m_btnLeft;
         public GButton m_btnRight;
         public GButton m_btnRight;
         public const string URL = "ui://p9mtgheol500tbf";
         public const string URL = "ui://p9mtgheol500tbf";
@@ -60,17 +60,17 @@ namespace UI.Store
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
             m_valueBar = (GComponent)comp.GetChild("valueBar");
             m_valueBar = (GComponent)comp.GetChild("valueBar");
-            m_comVipLv = (UI_ComVipLv)UI_ComVipLv.Create(comp.GetChild("comVipLv"));
             m_list = (GList)comp.GetChild("list");
             m_list = (GList)comp.GetChild("list");
+            m_comVipLv = (UI_ComVipLv)UI_ComVipLv.Create(comp.GetChild("comVipLv"));
             m_btnLeft = (GButton)comp.GetChild("btnLeft");
             m_btnLeft = (GButton)comp.GetChild("btnLeft");
             m_btnRight = (GButton)comp.GetChild("btnRight");
             m_btnRight = (GButton)comp.GetChild("btnRight");
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
             m_valueBar = null;
             m_valueBar = null;
+            m_list = null;
             m_comVipLv.Dispose();
             m_comVipLv.Dispose();
             m_comVipLv = null;
             m_comVipLv = null;
-            m_list = null;
             m_btnLeft = null;
             m_btnLeft = null;
             m_btnRight = null;
             m_btnRight = null;
             if(disposeTarget && target != null)
             if(disposeTarget && target != null)

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/Store/StoreChargeAddUpView.cs

@@ -137,8 +137,8 @@ namespace GFGGame
                 _dressUpObjUIs.Add(dressUpObjUI);
                 _dressUpObjUIs.Add(dressUpObjUI);
             }
             }
             _dressUpObjUI = item.m_holder.data as DressUpObjUI;
             _dressUpObjUI = item.m_holder.data as DressUpObjUI;
-            _dressUpObjUI.ResetSceneObj(85, false, true, null, false);
-            _dressUpObjUI.dressUpObj.PutOnSuitCfg(vipCfg.suitId, true, new int[] { ConstDressUpItemType.BEI_JING }, true, false);
+            _dressUpObjUI.ResetSceneObj(80, false, true, null, false);
+            _dressUpObjUI.dressUpObj.PutOnSuitCfg(vipCfg.suitId, true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
             _dressUpObjUI.UpdateWrapper(item.m_holder);
             _dressUpObjUI.UpdateWrapper(item.m_holder);
 
 
             if (item.m_btnShow.data == null)
             if (item.m_btnShow.data == null)

BIN
GameClient/Assets/ResIn/UI/Store/Store_atlas0.png


BIN
GameClient/Assets/ResIn/UI/Store/Store_atlas0_1.png


BIN
GameClient/Assets/ResIn/UI/Store/Store_fui.bytes