|
@@ -153,8 +153,8 @@ namespace GFGGame
|
|
|
_ui.m_TaskList.numItems = _cfgs.Count;
|
|
|
RedDotController.Instance.SetComRedDot(_ui.m_btnDailyTask,
|
|
|
TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.Daily));
|
|
|
- // RedDotController.Instance.SetComRedDot(_ui.m_btnBattlePassTask,
|
|
|
- // TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.BattlePass));
|
|
|
+ RedDotController.Instance.SetComRedDot(_ui.m_btnBattlePassTask,
|
|
|
+ TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.BattlePass));
|
|
|
}
|
|
|
|
|
|
private void TaskItemRender(int index, GObject obj)
|
|
@@ -183,7 +183,8 @@ namespace GFGGame
|
|
|
var reward = TaskDataManager.Instance.GetReward(_cfgs[index]);
|
|
|
item.m_listTaskReward.data = reward;
|
|
|
item.m_listTaskReward.numItems = reward.Length;
|
|
|
- bool canGet = taskType != TaskType.BattlePass && item.m_c1.selectedIndex == 1;
|
|
|
+ var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
|
|
|
+ bool canGet = item.m_c1.selectedIndex == 1 && (taskType != TaskType.BattlePass || taskType == TaskType.BattlePass && isBuy);
|
|
|
RedDotController.Instance.SetComRedDot(item.m_GetRewardBt, canGet);
|
|
|
UI_TaskListItem.ProxyEnd();
|
|
|
}
|