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				@@ -2,6 +2,8 @@ using FairyGUI; 
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				 using UnityEngine; 
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				 using ET; 
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				 using static GFGGame.LauncherConfig; 
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				+using System.Collections; 
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				+using System.Collections.Generic; 
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				 namespace GFGGame 
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				 { 
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				@@ -102,6 +104,7 @@ namespace GFGGame 
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				             LeagueSproxy.ReqGetLeagueInfo().Coroutine(); 
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				             await ItemProxy.GetItemInfos(); 
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				+ 
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				             await RoleLimitSProxy.ReqUnitLimitInfos(); 
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				             await InstanceZonesSProxy.GetInstanceZonesInfos(); 
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				             await StorageSProxy.ReqGetClientValues(); 
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				@@ -247,6 +250,7 @@ namespace GFGGame 
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				         private static async void AfterEnterGame(object param) 
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				         { 
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				+            Timers.inst.StartCoroutine(LongRunningTask()); 
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				             ItemHelper.GetItemAttributeInfos().Coroutine(); 
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				             MainStorySProxy.GetStoryInfos().Coroutine(); 
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				             CardSProxy.GetCardInfos().Coroutine(); 
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				@@ -288,9 +292,25 @@ namespace GFGGame 
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				                     ViewManager.Show<FieldFightEndView>(); 
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				                 } 
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				             } 
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				-            EventAgent.DispatchEvent(ConstMessage.RED_CHANGE); 
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				+            EventAgent.DispatchEvent(ConstMessage.RED_CHANGE); 
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				         } 
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				+        private static IEnumerator LongRunningTask() 
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				+        { 
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				+            Dictionary<int, List<int>> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic; 
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				+ 
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				+            foreach (int subType in itemDatasDic.Keys) 
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				+            { 
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				+                if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(subType)) continue; 
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				+ 
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				+                List<int> itemDatas = new List<int>(itemDatasDic[subType]); 
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				+                // 进行耗时操作的代码块 
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				+                yield return null; // 让出当前帧 
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				+                DressUpMenuItemDataManager.SortItemListByHighScore(itemDatas); 
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				+                yield return null; // 让出当前帧 
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				+            } 
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				+ 
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				+        } 
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				     } 
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				 } 
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