zhangyuqian 10 сар өмнө
parent
commit
71d31d2989

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Studio/UI_StudioActivityUI.cs

@@ -9,7 +9,6 @@ namespace UI.Studio
         public GComponent target;
         public GLoader m_loaBg;
         public GComponent m_comValueBar;
-        public GButton m_btnBack;
         public GLoader m_btnChageLine;
         public GLoader m_loaRole;
         public GTextField m_activityTitle;
@@ -17,6 +16,7 @@ namespace UI.Studio
         public GButton m_btnReward;
         public GTextField m_activityTipText;
         public GTextField m_txtNum;
+        public GButton m_btnBack;
         public const string URL = "ui://xz8kxrecp4yn5h";
         public const string PACKAGE_NAME = "Studio";
         public const string RES_NAME = "StudioActivityUI";
@@ -66,7 +66,6 @@ namespace UI.Studio
         {
             m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_comValueBar = (GComponent)comp.GetChild("comValueBar");
-            m_btnBack = (GButton)comp.GetChild("btnBack");
             m_btnChageLine = (GLoader)comp.GetChild("btnChageLine");
             m_loaRole = (GLoader)comp.GetChild("loaRole");
             m_activityTitle = (GTextField)comp.GetChild("activityTitle");
@@ -74,12 +73,12 @@ namespace UI.Studio
             m_btnReward = (GButton)comp.GetChild("btnReward");
             m_activityTipText = (GTextField)comp.GetChild("activityTipText");
             m_txtNum = (GTextField)comp.GetChild("txtNum");
+            m_btnBack = (GButton)comp.GetChild("btnBack");
         }
         public void Dispose(bool disposeTarget = false)
         {
             m_loaBg = null;
             m_comValueBar = null;
-            m_btnBack = null;
             m_btnChageLine = null;
             m_loaRole = null;
             m_activityTitle = null;
@@ -87,6 +86,7 @@ namespace UI.Studio
             m_btnReward = null;
             m_activityTipText = null;
             m_txtNum = null;
+            m_btnBack = null;
             if(disposeTarget && target != null)
             {
                 target.RemoveFromParent();

BIN
GameClient/Assets/ResIn/UI/Studio/Studio_fui.bytes