|
@@ -38,9 +38,8 @@ namespace GFGGame
|
|
this.viewCom = _ui.target;
|
|
this.viewCom = _ui.target;
|
|
this.viewCom.Center();
|
|
this.viewCom.Center();
|
|
this.modal = true;
|
|
this.modal = true;
|
|
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
|
|
|
|
|
|
+ //viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
|
|
|
|
|
|
- _ui.m_listReward.SetVirtual();
|
|
|
|
_ui.m_listReward.itemRenderer = RenderListRewardItem;
|
|
_ui.m_listReward.itemRenderer = RenderListRewardItem;
|
|
|
|
|
|
this.viewCom.onClick.Add(this.Hide);
|
|
this.viewCom.onClick.Add(this.Hide);
|
|
@@ -73,6 +72,9 @@ namespace GFGGame
|
|
}
|
|
}
|
|
_listItemDatas.AddRange(suitPart);
|
|
_listItemDatas.AddRange(suitPart);
|
|
|
|
|
|
|
|
+ if (_listItemDatas.Count > 4) {
|
|
|
|
+ _ui.m_listReward.SetVirtual();
|
|
|
|
+ }
|
|
_ui.m_listReward.numItems = _listItemDatas.Count;
|
|
_ui.m_listReward.numItems = _listItemDatas.Count;
|
|
|
|
|
|
_ui.m_listReward.ResizeToFit();
|
|
_ui.m_listReward.ResizeToFit();
|