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@@ -65,7 +65,7 @@ namespace GFGGame
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_ui = UI_StoryChapterUI.Create();
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_ui = UI_StoryChapterUI.Create();
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viewCom = _ui.target;
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viewCom = _ui.target;
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isfullScreen = true;
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isfullScreen = true;
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- isReturnView = false;
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+ //isReturnView = false;
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}
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}
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protected override void OnInit()
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protected override void OnInit()
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@@ -171,8 +171,8 @@ namespace GFGGame
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}
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}
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private void OnClickBtnBack()
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private void OnClickBtnBack()
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{
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{
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- //ViewManager.GoBackFrom(typeof(StoryChapterView).FullName);
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- GameController.GoBackToMainView();
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+ ViewManager.GoBackFrom(typeof(StoryChapterView).FullName);
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+ //GameController.GoBackToMainView();
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}
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}
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private void OnClickSwitchBack()
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private void OnClickSwitchBack()
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@@ -198,7 +198,7 @@ namespace GFGGame
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StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID + 1);
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StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID + 1);
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if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) < chapterCfg.lvl)
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if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) < chapterCfg.lvl)
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{
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{
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- PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到%d级开启",chapterCfg.lvl));
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+ PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级开启",chapterCfg.lvl));
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}
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}
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else
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else
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{
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{
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@@ -478,8 +478,8 @@ namespace GFGGame
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bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 4, "来继续我们的旅程吧。");
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bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 4, "来继续我们的旅程吧。");
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GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
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GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
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- bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 4, "来继续我们的旅程吧。");
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- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
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+ bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 3, "来继续我们的旅程吧。");
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+ GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
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bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
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bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
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bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
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bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
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@@ -507,8 +507,8 @@ namespace GFGGame
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GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 4);
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GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 4);
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GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
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GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
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// GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
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// GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
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- GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
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- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
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+ //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
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+ GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
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}
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}
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