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@@ -19,7 +19,7 @@ namespace ET
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{
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protected override async ETTask Run(Session session, S2C_NoticeFriendInfo message)
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{
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- RoleInfoData roleInfo = new RoleInfoData();
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+ OtherRoleInfoData roleInfo = new OtherRoleInfoData();
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roleInfo.roleId = message.RoleInfo.RoleId;
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roleInfo.roleLv = message.RoleInfo.RoleLvl;
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roleInfo.roleName = message.RoleInfo.RoleName;
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@@ -49,7 +49,7 @@ namespace ET
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}
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if (isSame) return;
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- RoleInfoData roleInfo = new RoleInfoData();
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+ OtherRoleInfoData roleInfo = new OtherRoleInfoData();
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roleInfo.roleId = message.FriendInfo.RoleInfo.RoleId;
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roleInfo.roleName = message.FriendInfo.RoleInfo.RoleName;
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roleInfo.roleLv = message.FriendInfo.RoleInfo.RoleLvl;
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@@ -76,7 +76,7 @@ namespace ET
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{
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for (int i = 0; i < message.FriendList.Count; i++)
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{
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- RoleInfoData roleInfo = new RoleInfoData();
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+ OtherRoleInfoData roleInfo = new OtherRoleInfoData();
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roleInfo.roleId = message.FriendList[i].RoleInfo.RoleId;
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roleInfo.roleName = message.FriendList[i].RoleInfo.RoleName;
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roleInfo.roleLv = message.FriendList[i].RoleInfo.RoleLvl;
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@@ -138,7 +138,7 @@ namespace GFGGame
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for (int i = 0; i < response.FriendList.Count; i++)
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{
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- RoleInfoData roleInfo = new RoleInfoData();
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+ OtherRoleInfoData roleInfo = new OtherRoleInfoData();
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roleInfo.roleId = response.FriendList[i].RoleInfo.RoleId;
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roleInfo.roleName = response.FriendList[i].RoleInfo.RoleName;
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roleInfo.roleLv = response.FriendList[i].RoleInfo.RoleLvl;
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@@ -275,7 +275,7 @@ namespace GFGGame
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for (int i = 0; i < response.RoleList.Count; i++)
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{
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- RoleInfoData roleInfo = new RoleInfoData();
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+ OtherRoleInfoData roleInfo = new OtherRoleInfoData();
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roleInfo.roleId = response.RoleList[i].RoleId;
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roleInfo.roleName = response.RoleList[i].RoleName;
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roleInfo.roleLv = response.RoleList[i].RoleLvl;
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@@ -300,7 +300,7 @@ namespace GFGGame
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FriendDataManager.Instance.ClearRecommendDatas();
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for (int i = 0; i < response.RoleList.Count; i++)
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{
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- RoleInfoData roleInfo = new RoleInfoData();
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+ OtherRoleInfoData roleInfo = new OtherRoleInfoData();
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roleInfo.roleId = response.RoleList[i].RoleId;
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roleInfo.roleName = response.RoleList[i].RoleName;
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roleInfo.roleLv = response.RoleList[i].RoleLvl;
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