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@@ -11,18 +11,17 @@ namespace GFGGame
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/// <param name="node"></param>
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public static void SendNodeLog(int node)
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{
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- var zoneScene = GameGlobal.zoneScene;
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- var logData = EventTrackFlow2.Instance;
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- logData.iEventId = GenerateIDUtil.GenerateId();
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- logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
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- logData.iOperatorId = LauncherConfig.platformId;
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- logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
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- logData.sAccount = SystemInfo.deviceUniqueIdentifier;
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- logData.iEvent = node;
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- var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
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- //LogSProxy.SendLog(logStr);
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- var body = $"_{logStr}";
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- HttpTool.Instance.Post(LauncherConfig.logApiUrl, body);
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+ //var zoneScene = GameGlobal.zoneScene;
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+ //var logData = EventTrackFlow2.Instance;
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+ //logData.iEventId = GenerateIDUtil.GenerateId();
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+ //logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
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+ //logData.iOperatorId = LauncherConfig.platformId;
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+ //logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
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+ //logData.sAccount = SystemInfo.deviceUniqueIdentifier;
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+ //logData.iEvent = node;
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+ //var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
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+ //var body = $"_{logStr}";
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+ //HttpTool.Instance.Post(LauncherConfig.logApiUrl, body);
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}
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/// <summary>
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/// 发送玩法参与度
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