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@@ -109,16 +109,16 @@ namespace GFGGame
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{
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{
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_onCompleteStoryDialogCallParam = datas[3];
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_onCompleteStoryDialogCallParam = datas[3];
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}
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}
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- StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(MainStoryDataManager.currentChapterCfgId);
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- if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP && MainStoryDataManager.currentChapterCfgId == 10001 && !InstanceZonesDataManager.CheckChapterPass(chapterCfg.type, chapterCfg.subType, chapterCfg.id, chapterCfg.levelCount))
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- {
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- // 临时设置都可以跳过对话
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- skipable = false;
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- }
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- else
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- {
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- skipable = true;
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- }
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+ // StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(MainStoryDataManager.currentChapterCfgId);
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+ // if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP && MainStoryDataManager.currentChapterCfgId == 10001 && !InstanceZonesDataManager.CheckChapterPass(chapterCfg.type, chapterCfg.subType, chapterCfg.id, chapterCfg.levelCount))
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+ // {
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+ // // 临时设置都可以跳过对话
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+ // skipable = false;
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+ // }
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+ // else
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+ // {
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+ skipable = true;
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+ // }
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_ui.m_btnSkip.visible = skipable;
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_ui.m_btnSkip.visible = skipable;
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