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@@ -1,6 +1,8 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using FairyGUI;
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using FairyGUI;
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using UI.CommonGame;
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using UI.CommonGame;
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+using UnityEngine;
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+
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namespace GFGGame
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namespace GFGGame
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{
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{
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public class ApproachView
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public class ApproachView
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@@ -281,7 +283,7 @@ namespace GFGGame
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bool isPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
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bool isPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
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if (suitCfg.syntheticStoryLevelId > 0 && !isPass)
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if (suitCfg.syntheticStoryLevelId > 0 && !isPass)
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{
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{
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- isJump = ViewManager.Show<SuitSyntheticView>(suitId, _fromeViewDatas);
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+ isJump = ViewManager.Show<SuitSyntheticView>(suitId, _fromeViewDatas);
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}
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}
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else
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else
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{
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{
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@@ -299,7 +301,7 @@ namespace GFGGame
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{
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{
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return;
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return;
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}
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}
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- isJump = ViewManager.Show<SuitGuideView>(null, _fromeViewDatas);
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+ isJump = ViewManager.Show<SuitGuideView>(null, _fromeViewDatas);
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break;
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break;
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case ConstFunctionId.TAO_ZHUANG_HE_CHENG:
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case ConstFunctionId.TAO_ZHUANG_HE_CHENG:
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@@ -312,7 +314,7 @@ namespace GFGGame
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isJump = ViewManager.Show<TaskView>(null, _fromeViewDatas);
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isJump = ViewManager.Show<TaskView>(null, _fromeViewDatas);
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break;
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break;
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case ConstFunctionId.WEEKLY_TASK:
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case ConstFunctionId.WEEKLY_TASK:
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- isJump = ViewManager.Show<TaskView>(new object[] { 1}, _fromeViewDatas);
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+ isJump = ViewManager.Show<TaskView>(new object[] { 1 }, _fromeViewDatas);
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break;
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break;
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case ConstFunctionId.LEAGUE_PRAY:
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case ConstFunctionId.LEAGUE_PRAY:
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isJump = ViewManager.Show<LeaguePrayView>(null, _fromeViewDatas);
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isJump = ViewManager.Show<LeaguePrayView>(null, _fromeViewDatas);
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