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@@ -22,8 +22,8 @@ namespace GFGGame
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private int[] _currentList2;
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private int[] _currentList2;
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private GameObject _scenePrefab;
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private GameObject _scenePrefab;
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private GameObject _sceneObject;
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private GameObject _sceneObject;
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- private List<int> _currentList3;
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- private List<int> _currentList4;
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+ private List<int> _currentList3 = new List<int>();
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+ private List<int> _currentList4 = new List<int>();
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private int _currentMenuType;
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private int _currentMenuType;
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private int _currentSuitId;
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private int _currentSuitId;
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private int _rarityIndex = SORT_BY_HIGH_RARITY;
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private int _rarityIndex = SORT_BY_HIGH_RARITY;
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