|  | @@ -34,7 +34,7 @@ namespace GFGGame
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				|  |  |              _ui.m_list.itemProvider = GetListChatItemResource;
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				|  |  |              _ui.m_list.SetVirtual();
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				|  |  |  
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				|  |  | -            _ui.m_btnSend.onClick.Add(OnBtnSendClick);
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				|  |  | +            _ui.m_btnSend.target.onClick.Add(OnBtnSendClick);
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				|  |  |          }
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				|  |  |          protected override void AddEventListener()
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				|  |  |          {
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				|  | @@ -90,6 +90,12 @@ namespace GFGGame
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				|  |  |          }
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				|  |  |          private async void OnBtnSendClick()
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				|  |  |          {
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				|  |  | +            if (_ui.m_btnSend.m_c1.selectedIndex == 1)
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				|  |  | +            {
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				|  |  | +                PromptController.Instance.ShowFloatTextPrompt("消息发送频繁");
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				|  |  | +                return;
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				|  |  | +            }
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				|  |  | +            
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				|  |  |              if (string.IsNullOrEmpty(_ui.m_txtChat.text))
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				|  |  |              {
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				|  |  |                  PromptController.Instance.ShowFloatTextPrompt("还没有输入想发送的内容哦");
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				|  | @@ -100,6 +106,19 @@ namespace GFGGame
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				|  |  |              {
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				|  |  |                  _ui.m_txtChat.text = "";
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				|  |  |                  UpdateChatList();
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				|  |  | +                
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				|  |  | +                int num = GlobalCfgArray.globalCfg.chatTime;
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				|  |  | +                _ui.m_btnSend.m_timeStr.text = num.ToString();
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				|  |  | +                _ui.m_btnSend.m_c1.selectedIndex = 1;
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				|  |  | +                Timers.inst.Add(1, 10, (param) =>
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				|  |  | +                {
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				|  |  | +                    num--;
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				|  |  | +                    _ui.m_btnSend.m_timeStr.text = num.ToString();
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				|  |  | +                    if (num == 0)
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				|  |  | +                    {
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				|  |  | +                        _ui.m_btnSend.m_c1.selectedIndex = 0;
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				|  |  | +                    }
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				|  |  | +                });
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				|  |  |              }
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				|  |  |          }
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				|  |  |      }
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