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@@ -3,6 +3,7 @@ using FairyGUI;
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using UnityEngine;
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using System.Collections.Generic;
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using ET;
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+using System;
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namespace GFGGame
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{
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@@ -35,6 +36,11 @@ namespace GFGGame
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private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
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private int currentIndex = 0;
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+ //用于记录任意列表是否滚动,来阻断长按事件
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+ private bool listScrolled = false;
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+ //用来阻断长按后的点击事件
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+ private bool longPressed = false;
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+
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public override void Dispose()
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{
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if (_sceneObject != null)
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@@ -108,7 +114,23 @@ namespace GFGGame
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_ui.m_partsList2.m_comboBoxRarity.visible = false;
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_ui.m_partsList2.m_imgTop.visible = true;
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_ui.m_partsList.m_imgTop.visible = false;
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+ _ui.m_partsList.m_list.scrollPane.onScroll.Add(OnListScroll);
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+ GRoot.inst.onTouchBegin.Add(onTouchBegin);
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+ }
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+
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+ private void onTouchBegin(EventContext context)
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+ {
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+ LogUtil.LogEditor("onTouchBegin");
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+ listScrolled = false;
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+ longPressed = false;
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}
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+
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+ private void OnListScroll(EventContext context)
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+ {
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+ LogUtil.LogEditor("OnListScroll");
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+ listScrolled = true;
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+ }
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+
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private void InitLists()
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{
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_ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
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@@ -285,6 +307,8 @@ namespace GFGGame
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private void OnClickPartsListItem(EventContext context)
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{
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+ LogUtil.LogEditor("OnClickPartsListItem");
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+ if (longPressed) return;
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if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
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{
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return;
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@@ -342,6 +366,7 @@ namespace GFGGame
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private void OnClickSuitPartsListItem(EventContext context)
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{
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+ if (longPressed) return;
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if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
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{
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return;
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@@ -381,6 +406,9 @@ namespace GFGGame
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private void OnLongPress(EventContext context)
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{
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+ LogUtil.LogEditor($"OnLongPress {listScrolled}");
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+ if (listScrolled) return;
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+ longPressed = true;
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LongPressGesture gesture = (LongPressGesture)context.sender;
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int itemId = (int)gesture.host.data;
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GoodsItemTipsController.ShowItemTips(itemId);
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