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第二周需求补充提交

zhangyuqian 1 năm trước cách đây
mục cha
commit
739f2696c7
50 tập tin đã thay đổi với 534 bổ sung18 xóa
  1. 4 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Store/UI_StoreZGDCUI.cs
  2. 6 6
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TimeTracing/UI_TimeTracingShowUI.cs
  3. 43 8
      GameClient/Assets/Game/HotUpdate/Views/Store/StoreZGDCView.cs
  4. 1 1
      GameClient/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingShowView.cs
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      GameClient/Assets/ResIn/UI/Store/Store_atlas0!a.png
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      GameClient/Assets/ResIn/UI/TimeTracing/TimeTracing_atlas0!a.png
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+ 4 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Store/UI_StoreZGDCUI.cs

@@ -9,7 +9,7 @@ namespace UI.Store
         public GComponent target;
         public GTextField m_txtGiftBag;
         public GList m_suitList;
-        public GList m_Itemlist;
+        public UI_StoreMonthList m_listCom;
         public GComponent m_valueBar;
         public const string URL = "ui://p9mtgheouje1tem";
         public const string PACKAGE_NAME = "Store";
@@ -60,14 +60,15 @@ namespace UI.Store
         {
             m_txtGiftBag = (GTextField)comp.GetChild("txtGiftBag");
             m_suitList = (GList)comp.GetChild("suitList");
-            m_Itemlist = (GList)comp.GetChild("Itemlist");
+            m_listCom = (UI_StoreMonthList)UI_StoreMonthList.Create(comp.GetChild("listCom"));
             m_valueBar = (GComponent)comp.GetChild("valueBar");
         }
         public void Dispose(bool disposeTarget = false)
         {
             m_txtGiftBag = null;
             m_suitList = null;
-            m_Itemlist = null;
+            m_listCom.Dispose();
+            m_listCom = null;
             m_valueBar = null;
             if(disposeTarget && target != null)
             {

+ 6 - 6
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/TimeTracing/UI_TimeTracingShowUI.cs

@@ -7,14 +7,14 @@ namespace UI.TimeTracing
     public partial class UI_TimeTracingShowUI
     {
         public GComponent target;
-        public GLoader m_bg;
         public GGraph m_showSuit;
-        public GButton m_btnBack;
+        public GLoader m_bg;
         public UI_Component1 m_switchBtn;
         public GTextField m_suitName;
         public GLoader m_ruleBtn;
         public GButton m_challgeBtn;
         public UI_Button2 m_makeSuitBtn;
+        public GButton m_btnBack;
         public const string URL = "ui://gayfh946l8158";
         public const string PACKAGE_NAME = "TimeTracing";
         public const string RES_NAME = "TimeTracingShowUI";
@@ -62,20 +62,19 @@ namespace UI.TimeTracing
 
         private void Init(GComponent comp)
         {
-            m_bg = (GLoader)comp.GetChild("bg");
             m_showSuit = (GGraph)comp.GetChild("showSuit");
-            m_btnBack = (GButton)comp.GetChild("btnBack");
+            m_bg = (GLoader)comp.GetChild("bg");
             m_switchBtn = (UI_Component1)UI_Component1.Create(comp.GetChild("switchBtn"));
             m_suitName = (GTextField)comp.GetChild("suitName");
             m_ruleBtn = (GLoader)comp.GetChild("ruleBtn");
             m_challgeBtn = (GButton)comp.GetChild("challgeBtn");
             m_makeSuitBtn = (UI_Button2)UI_Button2.Create(comp.GetChild("makeSuitBtn"));
+            m_btnBack = (GButton)comp.GetChild("btnBack");
         }
         public void Dispose(bool disposeTarget = false)
         {
-            m_bg = null;
             m_showSuit = null;
-            m_btnBack = null;
+            m_bg = null;
             m_switchBtn.Dispose();
             m_switchBtn = null;
             m_suitName = null;
@@ -83,6 +82,7 @@ namespace UI.TimeTracing
             m_challgeBtn = null;
             m_makeSuitBtn.Dispose();
             m_makeSuitBtn = null;
+            m_btnBack = null;
             if(disposeTarget && target != null)
             {
                 target.RemoveFromParent();

+ 43 - 8
GameClient/Assets/Game/HotUpdate/Views/Store/StoreZGDCView.cs

@@ -17,7 +17,10 @@ namespace GFGGame
         private List<int> giftBagList = new List<int>();
         private int indexSuit = 0;
         private int indexItem = 0;
+        private int muem2;
         private List<int> listIndex = new List<int>();
+        private List<int> originalIdList = new List<int>() { 50001, 50002, 50003, 50004 };
+        private Dictionary<int, int> discountDic = new Dictionary<int, int>();
         public override void Dispose()
         {
             if (_valueBarController != null)
@@ -44,7 +47,7 @@ namespace GFGGame
             this.bringToFontOnClick = false;
 
             _valueBarController = new ValueBarController(_ui.m_valueBar);
-            _ui.m_Itemlist.itemRenderer = ListItemRender;
+            _ui.m_listCom.m_list.itemRenderer = ListItemRender;
             _ui.m_suitList.itemRenderer = ListItemSuitRender;
             _ui.m_suitList.SetVirtualAndLoop();
             _ui.m_suitList.scrollPane.decelerationRate = 0.9f;
@@ -68,12 +71,10 @@ namespace GFGGame
         {
             base.OnShown();
             _valueBarController.OnShown();
-            int muem2 = (int)this.viewData;
-            _shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(102, 0);
-            _shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(_shopCfgs);
-            _shopCfgs = ShopDataManager.Instance.SortShopGoodsCfgs(_shopCfgs);
-
+            muem2 = (int)this.viewData;
             AddgiftBagID();
+            UpdateDic();
+
             UpdateView();
             Timers.inst.Add(5, 0, UpdateListSuit);
             Timers.inst.Add(1, 0, UpdateTime);
@@ -83,6 +84,7 @@ namespace GFGGame
             Timers.inst.Remove(UpdateListSuit);
             Timers.inst.Remove(UpdateTime);
             giftBagList.Clear();
+            discountDic.Clear();
             listIndex.Clear();
             base.OnHide();
             ShopViewManager.Instance.ClearItemEff();
@@ -119,8 +121,11 @@ namespace GFGGame
         private void UpdateView()
         {
             ShopViewManager.Instance.ClearItemEff();
-            // 修改直购典藏状态
-            _ui.m_Itemlist.numItems = _shopCfgs.Count;
+            _shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(102, muem2);
+            _shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(_shopCfgs);
+            _shopCfgs = ShopDataManager.Instance.SortShopGoodsCfgs(_shopCfgs);
+            //UpdateShopCfg();
+            _ui.m_listCom.m_list.numItems = _shopCfgs.Count;
             _ui.m_suitList.numItems = giftBagList.Count;
 
         }
@@ -231,5 +236,35 @@ namespace GFGGame
                 count++;
             }
         }
+        private void UpdateDic()
+        {
+           for(int i =0;i<giftBagList.Count; i++)
+            {
+                discountDic.Add(giftBagList[i], originalIdList[i]);
+            }
+        }
+        private void UpdateShopCfg()
+        {
+            long endTime;
+            long startTime;
+            for (int i=0;i < EverydaySaleCfgArray.Instance.dataArray.Length;i++)
+            {
+                EverydaySaleCfg item = EverydaySaleCfgArray.Instance.dataArray[i];
+                endTime = TimeUtil.DateTimeToTimestamp(item.endTime);
+                startTime = TimeUtil.DateTimeToTimestamp(item.openTime);
+                if (startTime > TimeHelper.ServerNow() || endTime < TimeHelper.ServerNow())
+                {
+                    for(int j =0;j<_shopCfgs.Count;j++)
+                    {
+                        if(_shopCfgs[j].id == giftBagList[i])
+                        {
+                            int id = _shopCfgs[j].id;
+                            id = discountDic[id];
+                            _shopCfgs[j] = ShopCfgArray.Instance.GetCfg(id);
+                        }
+                    }
+                }
+            }
+        }
     }
 }

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingShowView.cs

@@ -54,7 +54,7 @@ namespace GFGGame
         protected override void OnShown()
         {
             base.OnShown();
-            _ui.m_bg.url = ResPathUtil.GetBgImgPath("zcjb_gkbj");
+            _ui.m_bg.url = ResPathUtil.GetBgImgPath("lrmj_bj");
             _ui.m_ruleBtn.data = 300029;
             UpdateView();
             RedDotController.Instance.SetComRedDot(_ui.m_switchBtn.target, TimeTracingDataManager.Instance.GetLevelRewardStatus() || TimeTracingDataManager.Instance.GetAllChapterReward(),"",-200,-10);

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