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@@ -11,8 +11,8 @@ namespace GFGGame
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{
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{
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private UI_StorySkillUI _ui;
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private UI_StorySkillUI _ui;
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private Dictionary<int, int> skillScoreDic;
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private Dictionary<int, int> skillScoreDic;
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- private EffectUI _effectUI1;
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- private EffectUI _effectUI2;
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+ //private EffectUI _effectUI1;
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+ //private EffectUI _effectUI2;
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private EffectUI _effectUI3;
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private EffectUI _effectUI3;
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private EffectUI _effectUI4;
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private EffectUI _effectUI4;
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private EffectUI _effectUI5;
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private EffectUI _effectUI5;
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@@ -23,10 +23,10 @@ namespace GFGGame
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public override void Dispose()
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public override void Dispose()
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{
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{
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- EffectUIPool.Recycle(_effectUI1);
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- _effectUI1 = null;
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- EffectUIPool.Recycle(_effectUI2);
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- _effectUI2 = null;
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+ //EffectUIPool.Recycle(_effectUI1);
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+ //_effectUI1 = null;
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+ //EffectUIPool.Recycle(_effectUI2);
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+ //_effectUI2 = null;
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EffectUIPool.Recycle(_effectUI3);
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EffectUIPool.Recycle(_effectUI3);
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_effectUI3 = null;
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_effectUI3 = null;
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EffectUIPool.Recycle(_effectUI4);
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EffectUIPool.Recycle(_effectUI4);
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