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@@ -9,10 +9,11 @@ namespace GFGGame
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{
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{
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public GameObject sceneObject;
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public GameObject sceneObject;
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- public void AddBgItem(ItemCfg itemCfg)
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+ public async void AddBgItem(ItemCfg itemCfg)
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{
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{
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Transform tf = sceneObject.transform.Find("Bg/BgRes");
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Transform tf = sceneObject.transform.Find("Bg/BgRes");
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string resPath = ResPathUtil.GetSceneBgPath(itemCfg.res);
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string resPath = ResPathUtil.GetSceneBgPath(itemCfg.res);
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+ await LoadManager.Instance.CheckResExsitedOrDownload(resPath);
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SetSpriteRendererToTransform(tf, resPath);
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SetSpriteRendererToTransform(tf, resPath);
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SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
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SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
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spr.sortingOrder = -4000;
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spr.sortingOrder = -4000;
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