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zhaoyang 2 年之前
父节点
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744423d94d
共有 1 个文件被更改,包括 1 次插入7 次删除
  1. 1 7
      GameClient/Assets/Game/HotUpdate/Views/MainStory/StroyFightResultView.cs

+ 1 - 7
GameClient/Assets/Game/HotUpdate/Views/MainStory/StroyFightResultView.cs

@@ -166,13 +166,8 @@ namespace GFGGame
             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field)
             {
                 Timers.inst.Remove(OnClickBtnClose);
-                // if (RoleDataManager.power < _curCfg.needPower)
-                // {
-                //     PromptController.Instance.ShowFloatTextPrompt("体力不足");
-                //     return;
-                // }
-                FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId);
 
+                FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId);
                 int needPower = 0;
                 for (int i = 0; i < FieldDataManager.Instance.currFightLv + 1; i++)
                 {
@@ -181,7 +176,6 @@ namespace GFGGame
                 if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == fieldCfg.num || RoleDataManager.power < needPower)
                 {
                     ViewManager.Show<FieldView>();
-                    // if (FieldDataManager.Instance.currFightLv <= 1) return;
                     bool result = await FieldSProxy.ReqFieldInstanceResult();
                     if (result)
                     {