zhaoyang 2 жил өмнө
parent
commit
744423d94d

+ 1 - 7
GameClient/Assets/Game/HotUpdate/Views/MainStory/StroyFightResultView.cs

@@ -166,13 +166,8 @@ namespace GFGGame
             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field)
             {
                 Timers.inst.Remove(OnClickBtnClose);
-                // if (RoleDataManager.power < _curCfg.needPower)
-                // {
-                //     PromptController.Instance.ShowFloatTextPrompt("体力不足");
-                //     return;
-                // }
-                FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId);
 
+                FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId);
                 int needPower = 0;
                 for (int i = 0; i < FieldDataManager.Instance.currFightLv + 1; i++)
                 {
@@ -181,7 +176,6 @@ namespace GFGGame
                 if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == fieldCfg.num || RoleDataManager.power < needPower)
                 {
                     ViewManager.Show<FieldView>();
-                    // if (FieldDataManager.Instance.currFightLv <= 1) return;
                     bool result = await FieldSProxy.ReqFieldInstanceResult();
                     if (result)
                     {